This thread is to consolidate discussion about 2v2 vs 4v4 and to communicate our plans to grow the game. Pros and cons of 2v2 over 4v4: + Better matchmaking + Better performance & pathing + More decision-making / less information-gathering + Easier communication + More accessible to new players - Less true to the original game - Can't party with 2-3 friends - More variance in Mastermind rolls - Less social Why we made the change: Ultimately, the only reason we made the change is that we had to, not because we're evil devs who want people to have less fun. Legion TD 2 has around 75000 total players, 20000 monthly active players, and 3000 daily players. 4v4 matchmaking simply doesn't work for a playerbase this size. It may have worked fine for you, but it was not working well for many players, especially for players at the tail (very low-rated and very high-rated players). This meant that players sometimes waited over an hour to find a game and/or played with people that were 500+ difference in rating. This caused players at the tail to quit -> tails to shrink inward -> poorer matchmaking for everyone else. Matchmaking in 2v2 isn't perfect, but it's significantly better and faster. 2v2 did not affect our playerbase. Our monthly/daily active player numbers were very similar before and after the change. This is what we expected, given that 91% of players played solo or duo when the game was 4v4. Some players did quit, while other players joined or became more active. The players that did quit or strongly disliked the change (around 9%) have been very vocal. It's completely reasonable that these players aren't happy, and if you're one of those players, we're genuinely sorry. But it's also important to consider the actual numbers. Changing to 2v2 had little to no effect on our playerbase. 99% of games see a steady decline in playerbase. Monthly/daily active player numbers have slowly declined since launch day. Very few games see a constant trend and even fewer games see an upward trend. For example, here is Battlerite (which is a great game with a team size of 41 people) after it launched out of Early Access: Battlerite active players Like it or not, this is the trajectory that most games take. The only way to grow a game is to add new content and reach new players. Growing Legion TD 2: Even if you don't hear from us every day, Lisk, Curing, and I are each working 50-60 hours/week on Legion TD 2. Switching to 4v4 or releasing small gameplay patches is not going to grow the game. We have to think bigger. Here's what we're currently working on: Tutorial / intro bots. Right now, the new player experience is abysmal. Most of the time, new players are super confused -> lose their first few games against bots -> quit. I literally watched a game today where a new player, who is an active gamer and streamer and was trying his best, lost on wave 4. Creating a tutorial and making intro bots will help players learn the game and enjoy it enough to stick around. New units. We'll continue releasing new units every few weeks. We know we can be faster here and are doing our best to improve. Translating the game. We get emails every day from players who don't speak English but want to play. This is a massive untapped audience, and we believe the game will grow substantially after translating the game. Marketing / sales. We'll continue doing frequent promotions and sales, especially after finishing the tutorial and translating the game. Maintenance. We'll continue fixing bugs, releasing new abilities and legion spells, and balancing the game. In the future, we'd love to consider going free-to-play, but it's currently not an option. For now, we're confident in our plan and are doing everything we can to make Legion TD 2 the best game it can be. Thank you to everyone that has supported the game so far.