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6.01: Game Balance & Improvements

Discussion in 'Patch Notes' started by Jules, Jul 8, 2020.

  1. Jules

    Jules Developer Staff Member

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    2020_0708_Patchnotes (1).jpg


    - Added a failsafe to prevent another rare case of having 2x wave spawns bug
    - Added a failsafe to prevent a bug where a player was missing rolls
    - Fixed a bug where Witch had incorrect attack range (now it is correctly 550 instead of 400)

    Small maintenance patch with balance changes and other improvements

    Matchmaking
    - 4-person parties in Classic Queue are now only split up if their average rating is 1800+. We consider both ranked rating and hidden classic rating when calculating a team's average rating.
    - Improved average match quality for players rank 1-40
    - Improved average match quality for all players during off-hours

    Game Coach
    - No longer wrongly says you're overvalued with Eggsack
    - Less likely to warn you about missing certain attack/defense types
    - No longer warns you about missing certain attack/defense types when playing Chaos

    Improvements
    - Mastermind rolls can no longer have more than three tier 1s (occurred 0.5% of the time)
    - "Suspended until" message now shows how long you are suspended (in addition to the date)
    - Added sound effect for rank-up celebration
    - Added small persistent VFX for Chained Fist & Oathbreaker, Golden Buckler & Royal Guard
    - Improved VFX for Elite Archer & Trinity Archer
    - Tweaked Scoreboard tooltip width
    - Mastermind roll selection warnings are now smarter for arcane units

    Fixes
    - Fixed a bug where King Upgrades sometimes became unusable
    - Fixed a rare bug where matchmade games would sometimes crash when playing with a player who had an "=" sign in their names
    - Fixed a rare bug where a player wasn't marked as AFK when they should have been, when their client is unresponsive but still connected
    - Fixed a bug where the Health Bar Visibility option wasn't saving between sessions
    - Fixed a bug where viewing a player's profile via match history while in-game would send you to the main menu instead of back to game when you pressed back
    - Fixed a bug where rank-up celebration popup would show during your first 10 ranked games of the season (it should only show after you have played at least 10 ranked games this season)
    - Fixed a bug where Unranked tier accidentally had numeral divisions
    - Fixed some rounding bugs with HP displays
    - Fixed some minor bugs with Profile stats (Rounding digits, sorting 100%)
    - Fixed some minor display bugs with Leaderboard
    - Fixed a bug where reporting a player sometimes didn’t display a “Success” message, even though the report succeeded
    - Fixed a bug where you would be auto-requeued for a Ranked game if someone failed a ready check in a Custom game (Thanks FlightTV for logs)
    - Fixed a layout bug with Postgame Builds
    - Fixed some display bugs in Profile

    Stability
    - Experimental Game Server stability (modified some thread locking code exit conditions & thresholds)
    - Improved Login Server stability
    - Fixed a rare bug where a wave would spawn twice, resulting in a lot of other server instability
    - Disabled "Display Mode" (Windowed/Fullscreen) option setting while in-game, since it sometimes causes the game to crash. This setting is meant to be modified only while in the Lobby.

    Game Balance

    Legion Spells

    There's been legion spell power creep over the years, so we're dishing out small nerfs. Nerfs often don't feel good, but they are important for game balance.

    GiantSnail.png
    Giant Snail red_arrow.png
    - Health: 530 -> 510
    - Damage: 23 -> 22

    GuardianAngel.png
    Guardian Angel red_arrow.png
    - Maximum health: 2400 -> 2300

    Hero.png
    Hero red_arrow.png
    - Damage and damage reduction: 7% -> 6.5%

    Magician.png
    Magician red_arrow.png
    - Mana regeneration and gain: 24% -> 22%

    Protector.png
    Protector red_arrow.png
    - Health: 650 -> 600

    Pulverize.png
    Pulverizer green_arrow.png
    - Stun duration: 1 second -> 1.2 seconds
    - Percent chance: 28% (16% for ranged) -> 27% (15% for ranged)
    - Fixed a bug where Pulverizer didn't work with Masked Spirit & upgrades (it now has a chance to stun a single random target)

    Sorcerer.png
    Sorcerer red_arrow.png
    - Ability damage: 24% -> 21%

    Titan.png
    Titan red_arrow.png
    - Health: 1400 -> 1350

    Vampire.png
    Vampire red_arrow.png
    - Lifesteal and spell vamp: 24% -> 23%

    Villain.png
    Villain red_arrow.png
    - Damage amplification: 28% (16% for ranged) -> 27% (15% for ranged)

    Fighters

    More time is needed to assess fighter balance after the season 6 patch, so we're going light with the changes

    Zeus.png
    Zeus red_arrow.png
    - Attack speed: 2.5 -> 2.38

    LostChieftain.png
    Lost Chieftain green_arrow.png
    - Gaia Shield: Health: 1250 -> 1300

    Waves

    Recommended Value
    - No longer inflated late game
    - Now generally more accurate
    - Now ramps up with each subsequent wave of wave 21

    Carapace.png
    (9) Carapaces green_arrow.png red_arrow.png
    - Health: 750 -> 740
    - Deflection: 15% damage reduction from ranged autoattacks -> 15% damage reduction from ranged units

    Deflection is now more understandable and also allows it to counter ranged ability damage dealers

    Mercenaries

    GhostKnight.png
    Ghost Knight green_arrow.png
    - Health: 3150 -> 3200
    - Damage: 185 -> 190

    SiegeRam.png
    Siege Ram
    - Health: 5400 -> 5350 green_arrow.png red_arrow.png
    - Deflection: 15% damage reduction from ranged autoattacks -> 15% damage reduction from ranged units

    Deflection is now more understandable and also allows it to counter ranged ability damage dealers
     
    Last edited by a moderator: Jul 17, 2020
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  2. Darktarant

    Darktarant Member

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    if someone writes a longer text in the in-game chat there now is a left to right scroll bar to see everything i think this is super inconvinient (and most likely unintended?) i havent seen this before this patch and you might wnt to look into it?
     
  3. Jules

    Jules Developer Staff Member

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    Can you screenshot it and also say what resolution you're playing on?
     
  4. Darktarant

    Darktarant Member

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    i am playing with 1920 x 1080 @ 60 Hz

    when i just tried to reproduce it the left to right scroll bar only appeared after my 3rd long message
     

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  5. Jules

    Jules Developer Staff Member

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    Noted to fix, thank you!
     
  6. Lisk

    Lisk Director Staff Member

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    v6.01.3
    - Added a failsafe to prevent another rare case of having 2x wave spawns bug
    - Added a failsafe to prevent a bug where a player was missing rolls
    - Fixed a bug where Witch had incorrect attack range (now it is correctly 550 instead of 400)
     
  7. foliesseer

    foliesseer Member

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    Sweet! For the longest time I thought this affected the "auto attacks" from masked spirit :confused:. It should've worked like this from the beginning.

    And thank god for changing how the 4-man party split works. I recently gifted my friend the game, and it was impossible to play with all four of us. We tried queuing as four once, and the friend that I just gifted the game got put on the enemy team... extremely demoralising and sad. Good to see you changed your mind.
     
    Jules likes this.