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6.04: Maintenance & Balance

Discussion in 'Patch Notes' started by Jules, Oct 10, 2020.

  1. Jules

    Jules Developer Staff Member

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    2020_1009_Patchnotes.jpg

    LIHL
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    • Follow along here.
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    • For details, see the tournament thread.
    120518321_3294579820670349_3792927746074949999_n.jpg

    6.04 Patch Notes
    - Expected release: Monday, October 12

    Small maintenance patch with bug fixes and balance changes

    Game Improvements

    Mac Users
    - Fixed a critical bug where the game would crash or have game-breaking graphical glitches in menu screens. If this fix doesn't work for you, delete your Config/Options.ini file - ask in Discord if you need help.

    FairPlay
    - Fixed a display-only bug where players would get an AFK warning popup after a game finished if they AFK'ed at the victory/defeat screen

    Audio Updates
    - Various new UI sounds
    - Various new ping sounds for leaking enemy lane as well as reaching enemy king (the goal is to have unique identities for each of these pings)

    Game Balance

    Legion Spells

    AllOutAssault.png
    All Out Assault red_arrow.png
    - Income: -15 >> -20

    All Out Assault was intended to be a way to end the game when ahead or a way to surprise your opponents when behind. We're increasing the income penalty to emphasize that identity.

    GiantSnail.png
    Giant Snail red_arrow.png
    - Health: 510 >> 490
    - Damage: 22 >> 21

    GuardianAngel.png
    Guardian Angel red_arrow.png

    - Maximum revive health: 2300 >> 2100

    PressTheAttack.png
    Press the Attack red_arrow.png
    - Mythium: 75 >> 70

    Protector.png
    Protector green_arrow.png
    - Bonus health: 600 >> 650

    Pulverizer.png
    Pulverizer green_arrow.png
    - Percent chance to stun: 27% (15% for ranged) >> 32% (16% for ranged)

    Sacrifice.png
    Sacrifice green_arrow.png
    - The +90 gold is now gained immediately, rather than after Sacrificing a unit

    This makes Sacrifice viable to use on later waves. Thank you to IQ_199 for the suggestion

    Sorcerer.png
    Sorcerer red_arrow.png
    - Ability damage: 20% >> 19%

    Vampire.png
    Vampire red_arrow.png
    - Life steal and ability vamp: 22% >> 21%

    Villain.png
    Villain green_arrow.png
    - Damage amplification: 27% (15% for ranged) >> 30% (15% for ranged)

    Fighters

    Peewee.png Veteran.png
    Peewee / Veteran red_arrow.png
    - Now considered ranged when boosted

    This is technically a bug fix but also a situational nerf with Villain and Pulverizer and against wave 9 and Siege Ram

    Proton.png Atom.png
    Proton / Atom red_arrow.png
    - Synergy with Sacred Steed / Pegasus nerfed by 17%

    Win rate: 52.6%
    Pick rate: Average


    Nekomata.png
    Nekomata red_arrow.png
    - Attack speed: 0.91 >> 0.88

    Win rate: 52.4%
    Pick rate: High


    Grarl.png
    Grarl red_arrow.png
    - Damage: 74 >> 72

    Grarl remains the highest pick rate unit in the game with a solid win rate. Delicacy (90% sell) is what makes the unit fun/versatile/unique, so we’re intentionally nerfing base stats instead of Delicacy

    Win rate: 50.4%
    Pick rate: Very high


    SacredSteed.png Pegasus.png
    Sacred Steed / Pegasus green_arrow.png red_arrow.png
    - Attack speed: 0.88 >> 0.86
    - Mana Blessing / Mana Miracle self-buff: Attack speed: 30% >> 40%

    Buffed when paired with no mana units; otherwise, slightly nerfed

    Win rate: 50%
    Pick rate: Very high


    Zeus.png
    Zeus green_arrow.png
    - Health: 900 > 930
    - Damage: 19 >> 20

    Win rate: 48.5%
    Pick rate: Average


    Ranger.png
    Ranger green_arrow.png
    - Attack speed: 1.09 > 1.12

    Win rate: 48.6%
    Pick rate: Low


    DesertPilgrim.png
    Desert Pilgrim red_arrow.png
    - Chain Heal: 120 >> 115

    LostChieftain.png

    Lost Chieftain green_arrow.png
    - Gaia Shield: Health: 1300 >> 1350

    Win rate: 49.7%
    Pick rate: High


    Fatalizer.png
    Fatalizer green_arrow.png
    - Health: 6000 >> 6100
    - Damage: 92 >> 94

    Win rate: 48.9%
    Pick rate: Low


    GreatBoar.png
    Great Boar green_arrow.png
    - Health: 3230 >> 3250
    - Damage: 62 >> 63

    RedEyes.png
    Red Eyes green_arrow.png
    - Health: 8130 >> 8200
    - Damage: 156 >> 159

    Win rate: 49%
    Pick rate: Very low


    SoulGate.png
    Soul Gate green_arrow.png
    - Hellion: Health: 1000 >> 1060
    - Nightcrawler: Health: 500 >> 530

    HellGate.png
    Hell Gate green_arrow.png
    - Elite Hellion: Health: 2500 >> 2700
    - Elite Hellion: Attack speed: 1.79 >> 1.82
    - Elite Nightcrawler: Health: 1250 >> 1350
    - Elite Nightcrawler: Attack speed: 1.47 >> 1.49

    Win rate: 47%
    Pick rate: Very low


    Millennium.png
    Millennium green_arrow.png
    - Damage: 344 >> 350

    DoomsdayMachine.png
    Doomsday Machine green_arrow.png
    - Health: 5450 >> 5550
    - Damage: 825 >> 850
    - Detonation: Damage: 100 >> 120

    Win rate: 48.5%
    Pick rate: Very low


    Waves

    QuillShooter.png
    (11) Quill Shooters green_arrow.png
    - Attack speed: 0.79 >> 0.81

    KillerSlug.png
    (14) Killer Slugs red_arrow.png
    - Health: 2020 >> 1980
     
    Last edited: Oct 12, 2020
  2. Jules

    Jules Developer Staff Member

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    A few adjustments based on feedback and testing:
    - Buffed Zeus more (+30 health) to help it return as a viable opening
    - Buffed Ranger attack speed slightly more
    - Shifted power slightly from Desert Pilgrim to Lost Chieftain
     
  3. Bonny

    Bonny Member

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