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6.05: Shop & Guilds

Discussion in 'Patch Notes' started by Jules, Nov 24, 2020.

  1. Jules

    Jules Developer Staff Member

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    2020_01124_ShopGuild.jpg

    The moment we’ve all been waiting for: SHOP & GUILDS are here! Before diving into the details, we wanted to reflect on how the game has evolved over the years.

    6.05.1 skipped

    6.05.2

    Main Fixes
    * Fixed Equips window not working for non-English languages
    * Fixed First Win of the Day not working as intended
    * Fixed bugged Tempest Anti-Air Turret sound (removed it)

    Minor Fixes
    * Fixed some minor UI issues (still more fixes to come soon)
    * Fixed test/debug guilds showing up in leaderboards
    * Fixed some descriptions
    * Fixed an issue where flags sometimes didn't show up
    * Removed "Browse Guilds" menu option in Guild Menu (was meant to be disabled/only for debugging)

    6.05.3
    Balance
    * Buffed Pyro: Hp (1700 --> 1730) and Attack Speed (2.44 --> 2.50)

    Game Fixes
    * Fixed a bug where new accounts were unable to earn Essence

    UI Fixes
    * Reenabled 4k resolution (up to 3840x2160)
    * Reverted some UI scaling changes for higher resolution screens. UHD improvements may come in the future, but probably a pretty long way off.
    * Temporarily disabled saved UI position for Power Score bar, since it wasn't loading properly
    * Fixed a bug where Guild Officers couldn't edit guild titles
    * Fixed a bug where Chained Fist & Oathbreaker cards didn't show up in the Collection menu

    Tweaks
    * Added red warning for Guild Abbreviations/Guild Names that inappropriate content will be punished

    Stability
    * Fixed a rare server crash involving summoned units

    6.05.4
    * Fixed a bug where a player would "leak" even though they still had units alive, when summoners were being used (Hydra, Eternal Wanderer, Soul Gate, etc)

    6.05.5
    * Fixed a rare bug where a game server wouldn't initialize a game properly when certain operations took longer than expected, resulting in a variety of glitches for all clients
    * Fixed a bug where various Shop/Guild menus (Skin Previewer, etc.) wouldn't close after getting Match Found

    6.05.6
    New Feature: Guild Chat
    * Write /g to use it
    * Note: Guild Chat does not store chat history

    Fixes
    * Fixed a bug where Guild Notice sometimes didn't show up in global chat when you first started up the game
    * Fixed a bug where Inbox wasn't being updated after reconnecting to Lobby after finishing a game
    * Fixed a bug where the UI didn't update if you were kicked from a Guild while in-game
    * Fixed a bug where flags were sometimes missing in the loading screen

    Tweaks
    * Text Commands: You can now type "-dt" as a shortcut for "-damagetaken"
    * Text Commands: You can now type "-dmg" as a shortcut for "-damage"
    * Party Chat: Tweaked style
    * Leaderboards > Guild: Now opens guildXp by default, unless a Guild War is active

    6.05.7
    Small maintenance patch.

    New Party Bonuses!
    * Guild War: For each of your first 4 wins, gain +5 VP if you are in a party (any size)
    * Essence: Gain +4%/+7%/+10% essence in all games when you are in a party of size 2/3/4 players

    Guild War
    * Now gain doubled GXP for your first 4 wins
    * Fixed a bug with Guild War starting an hour too soon (now properly should start at 9 am PST (6 pm CET) and end at 1 pm PST (10 pm CET))
    * Fixed a bug with Guild War where the 4th win didn't reward the proper amount of VP
    * Now displays "Reached Max Guild War Bonuses" message in post-game screen when you are maxed out

    Stability
    * Fixed a stability issue with the Lobby server under certain conditions (it would restart sometimes when it didn't need to)
    * Fixed a bug where Login Queue # didn't show up properly when connecting to Lobby Server

    6.05.8
    Another hotfix patch

    * Fixed log path for macs/unix (Log files should no longer be created above the LegionTD 2 folder)
    * After changing the "Receive Whispers from" settings to "friends" or "nobody", all previous conversations that are no longer allowed will be blocked, unless you message the player first
    * Fixed a bug where Guild levels would go back to a previous level
    * Added whisper chat usage info on first received whisper

    6.05.9
    * Fixed party essence gains (+4% for duo, +7% for trio, +10% for 4-stack)
    * Fixed a logging issue from previous hotfix

    LTD2_Timeline (1).jpg

    As a 4-person indie team, we’re thankful to have such a supportive community and are excited to continue growing and improving the game. Cheers!

    Now, let’s talk about the shop and guilds. The shop offers a variety of character skins, collectible cards, mastermind options, and special builders… with more to come!

    Currencies

    The shop uses two currencies: essence and premium essence. Essence is earned by playing games. Essence gain is enabled in ranked, classic, featured, play vs. AI, and custom games with multiple human players. You can also gain essence via:
    • First win of the day
    • Beating the Weekly Challenge
    • Leveling up
    • High behavior score
    • Selling cards
    • Hosting tournaments
    You will keep all essence you’ve accumulated before the shop’s release

    Premium essence can be purchased in the shop. It can also be gained by:
    • Leveling up your guild
    • Winning tournaments
    EssenceTable.jpg

    Cards

    Cards are collectibles that have a chance of dropping each time you get a kill. Cards increase your collection value and can be used as avatars, sold for essence, or donated to your guild.

    Card drops are enabled in ranked, classic, featured, and play vs. AI. Each game you play without finding a card gives you 1 pity point. Each pity point increases your drop rate by 1%. For example, after 150 games without a card, you will have +150% (or 2.5x) drop rate.

    This patch also introduces 39 new cards. Instead of being standalone avatars, all waves now have cards, including Scorpion King, Giant Quadrapus, Legion King, and Blob.

    Duplicate cards now have special value. 3 cards of the same type give the card a silver trim, and 10 cards give it a gold trim. When that card is equipped, the special trim applies to your avatar and everywhere your avatar is displayed, including your profile and in-game.

    CardExample_1_small.png CardExample_2_small.png


    Secret Cards

    Secret cards are a very rare type of card that have a chance of dropping when certain events happen in game. As a sneak peek, here are some events:

    ThisIsFine.png
    This is Fine
    Has a chance to drop when all players leak 80%+

    CHONKYNekomata.png
    C H O N K Y Nekomata
    Has a chance to drop when Nekomata devours 10 enemies on the same wave

    The rest of the events are hidden and can only be discovered as players find secret cards, or as they are revealed by the card trader (more on that soon).

    SecretCards.jpg

    Card Trader

    The card trader is Legion TD 2’s newest addition to the family. Every week, he offers 24 random cards with the following rarities: 10 uncommon, 7 rare, 4 epic, 2 legendary, 1 secret. When you unlock a card, you receive one of the 24 cards at random, each with equal probability. May the odds be ever in your favor.

    Hovering that week’s secret card will reveal how to achieve it in-game, but your best chance is with the card trader.

    2020-11-24_16h32_39.png

    Mastermind Options

    Mastermind options are a new gameplay mechanic that allow you to spec into different playstyles. This mechanic replaces the ability to pay income to reroll on wave 1. Each game, you select one mastermind option:
    • Redraw: +3 income, and you may redraw your initial roll up to two times for free
    • Lock-in Fighter: +3 income, and you may lock-in a fighter of your choice
    • Greed: +5 income
    2020-11-24_23h41_23.png

    Redraw is similar to old mastermind, with the advantage of being able to redraw for free (instead of paying income). It’s recommended if:
    • You have strong preferences for certain rolls
    • You liked mastermind as it was
    • Multiple units synergize with one of the available legion spells
    Lock-in Fighter is the default option and something all players start with. It’s recommended if:
    • There’s a unit you can’t live without
    • You’re still learning all the units
    • A unit synergies with one of the available legion spells
    Greed is greed. It’s recommended if:
    • You’re versatile and can play with any roll
    • You live life on the edge
    Mastermind options are unlockable with essence to help players progress and learn mastermind at a good pace. Veteran players will be able to unlock all mastermind options immediately.

    Special Builders

    Special builders can be picked in place of a legion or mastermind. They are playable in classic, featured, play vs. AI, and custom games. On release, the shop offers Chaos and Hybrid builders, and we plan to design more.

    Chaos
    • Start with a random roll. One fighter from each tier
    • At the start of every battle phase, get a new random roll
    • +5 income
    Hybrid
    • Build tiers instead of fighters. Each time you build a tier, get a random fighter from that tier
    • Cost of each tier is lower than the average cost of each fighter in that tier
    • Sell units for 80% instead of 60%. Sell Eggsack for 95%
    All players that are currently level 5+ are given the Chaos and Hybrid builders for free.

    Guilds

    Guilds are a way to form communities, compete, and earn rewards. Each guild member has a role:
    • Leader: The top dog. Can perform all guild-related actions.
    • Officer: Can invite new members, kick members, and edit member titles
    • Member
    Guilds also have levels. Each time a guild member is added, wins a game, or donates a card, your guild gains experience. You and your guild earn rewards as your guild levels up. Fully unlocked guilds have custom titles, custom emblems, and a maximum of 30 members. At level 10 and for each subsequent level, every member of your guild earns 100 premium essence.

    2020-11-21_17h47_55.png

    When a player donates a card to their guild, the player gains Contribution. Contribution permanently increases your essence gain. The donated card contributes to the guild’s level and can be used as the guild’s avatar. 15 or 50 of the same card gives the guild’s avatar a silver or gold trim.

    2020-11-22_14h07_46.png

    Guild Emblems

    Guild emblems are customizable images that show up in-game for all guild members at the bottom of your lane. Use responsibly.

    2020-11-22_15h08_50.png

    Guild Wars

    Guild Wars occur every Saturday from 9am to 1pm PST (6pm to 10pm CET). During Guild Wars, each time you win a ranked, classic, or featured game, your guild earns victory points:
    • 5 victory points for each of your first three wins
    • 15 victory points for your fourth win
    You can earn victory points playing solo, partying with guild members, or partying with non-guild members. The ten guilds with the most victory points earn guild experience and bragging rights. The winning guild earns more experience and a spot on the Guild War wins leaderboard.

    The first Guild War begins Saturday December 5 at 9am PST / 6pm CET.

    For players in Asian and Oceanic time zones, we understand these hours aren’t ideal for you and plan to host some future events at more favorable times.

    Skins

    Skins are special cosmetic changes to units. Depending on the skin’s tier, this includes a new texture design, new VFX, and a different model with new accessories. On release, the shop offers 28 skins with the following rarities: 6 standard, 16 rare, 2 epic, and 4 Kickstarter-exclusive… with more to come!

    2020-11-23_21h54_32.png

    We’re so happy to bring you the shop and guilds. Any money spent goes directly towards improving the game and allows us to continue working full-time on Legion TD 2. Thank you for your support.

    Announcements

    Steam Promotion
    On December 4th, starting at 10am PST / 7pm CET, Legion TD 2 will be featured on the front page of Steam. We’re expecting an influx of new players, returning players, and increased activity. If you can play or stream on the weekend of December 4th-6th, it would be awesome!

    2020_1112_masterscup7.jpg

    Masters Cup 7

    The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world's best players!
    • Free sign-up
    • $500 prize pool + in-game badges for top 3 teams
    • Select games are streamed and casted
    Sign up as a team or individually. Must be 1700+ Elo. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

    To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.

    Weekly Legion Smash
    SourLemon is hosting a tournament every Sunday at 5am PST / 2pm CET
    • Two 5€ Steam gift cards to the winning team
    • Must be Bronze, Silver, or Gold rank to participate
    Last week's tournament was a huge success. Limited spots available, so sign up as a team now.

    [CoRe] Gaming Tournament
    Previent from CoRe Gaming is hosting a tournament this Sunday, November 29 at 4pm PST / Monday, November 30 at 1am CET / Monday, November 30 at 11am AEDT
    • Two $10 Steam gift cards to the winning team
    • Must be Bronze, Silver, or Gold rank to participate
    Limited spots available, so sign up as a team now.

    Patch Notes
    - Patch is now released!

    Game Improvements

    Dodging Games
    - FairPlay penalty doubled
    - Elo penalty: 4 >> 6

    We’re seeing too much intentional game dodging, especially in high Elo

    Special Commands
    - Added -damage and -damagetaken commands, in addition to -dps and -lifetime. Type them in-game during the build phase
    - Fixed a bug with -dps not working properly for units with summons
    - You can now click a build in the Postgame Builds tab to copy it to your clipboard. To load it, start a Sandbox game, type -load, and paste the text in

    Bots
    - Now smarter about using Pyro
    - Now smarter about playing against Giant Snail
    - Now smarter about properly valuing when an enemy player Treasure Hunts
    - Takeover bots: Fixed a bug where they would be too eager to place a new aura instead of upgrading an existing one
    - Takeover bots: Slightly stronger preference to upgrade existing fighters instead of building new ones

    Weekly Challenge
    - Scoring system changed to count 1 point for each 1 extra gold (should be easier to understand this way)
    - Fixed a bug where selling a Hydra crashed the game
    - Fixed a bug where Grarl, King Claw, and Ocean Templar accidentally used Delicacy instead of 100% Sell

    Translations
    - The Steam page is now translated into Korean

    If you’d like to help improve in-game translations, please visit LegionTD2.com/translate

    Tooltips
    - Added numbers and additional details to pre-selection tooltips for Giant Snail, Hero, Magician, Protector, Pulverizer, Sorcerer, Vampire, and Villain

    Game Coach
    - Now smarter about when to suggest training fewer workers

    FairPlay
    - Improved clarity of warnings to help players improve their behavior

    Environment
    - Improved lighting during build phase (less intense blue light)

    Audio
    - Added a sound for Pulverize
    - Improved transitions between background music & special themes

    Country Flags
    - Added new icons, which are optimized for smaller resolutions. Should be smoother looking than the previous ones.

    Fixes
    - Fixed leak % calculation for wave 21 (it was based on health before, but is now correctly based on bounty)
    - Fixed a profile bug where "New!" text would display excessively when switching between different accounts on the same computer
    - Inviting to party now no longer requires an extra confirmation (it was unintended to have the extra confirmation screen)
    - Fixed a bug where post-game Power Score wouldn't take into account mythium that you sent during the final wave (that the game ended on) after the wave already spawned
    - Fixed a very rare bug where the wave wouldn't be treated as cleared after all enemies died. Thank you to n0rserman for the bug report

    Game Balance

    Chaos Builder green_arrow.png
    - You now get new rolls at the start of this wave’s battle phase instead of the start of next wave’s build phase. This gives you more time to plan ahead

    Dual Building green_arrow.png
    - Haste: Attack speed buff to enemy units: 5% >> 3%

    SkyKing.png
    King green_arrow.png
    - Now smarter about target selection on waves 5, 10, 15, 20, and 21
    - Fixed a bug where Judgment would fail to cast in some situations on the 4v4 map

    Legion Spells

    LizardArmy.png
    Lizard Army green_arrow.png
    - Mythium: +35 >> +40

    GiantSnail.png
    Giant Snail red_arrow.png
    - Health: 490 >> 470
    - Damage: 21 >> 20

    GuardianAngel.png
    Guardian Angel red_arrow.png
    - Maximum life on revive: 2100 >> 1900

    Hero.png
    Hero red_arrow.png
    - Damage and damage reduction: 6.5% >> 6.25%

    PawnShop.png
    Pawn Shop green_arrow.png
    - Gold: +80 >> +85

    ProtectionAura.png
    Protector green_arrow.png
    - Health: 650 >> 700
    - Protection Aura: Regeneration: 0.5% >> 0.6%
    - No longer works on revived Eternal Wanderer and Samurai Soul
    - Fixed a bug where the Protector buff would remain on summoned units even if they were no longer in aura range or the aura caster died

    Pulverize.png
    Pulverizer green_arrow.png
    - Now also gains +10% attack speed

    MagicAura.png
    Magician red_arrow.png
    - Mana regeneration: 22% >> 21%

    Sorcerer.png
    Sorcerer red_arrow.png
    - Ability damage: 19% >> 18%

    Titan.png
    Titan red_arrow.png
    - Health: 1350 >> 1300
    - No longer works on revived Eternal Wanderer amd Samurai Soul

    Vampire.png
    Vampire red_arrow.png
    - Lifesteal and ability vamp: 21% >> 20%

    Fighters

    Buzz.png
    Buzz red_arrow.png
    - Anaphylaxis: Damage: 60 >> 50

    Pick rate: Average
    Win rate: 50.8%

    MaskedSpirit.png
    Masked Spirit red_arrow.png
    - Health: 180 >> 160

    FalseMaiden.png
    False Maiden red_arrow.png
    - Health: 710 >> 670

    HellRaiser.png
    Hell Raiser red_arrow.png
    - Health: 1590 >> 1500

    Pick rate: High
    Win rate: 53%


    Proton.png
    Proton red_arrow.png
    - Health: 160 >> 150

    Atom.png
    Atom red_arrow.png
    - Health: 830 >> 780

    Pick rate: High
    Win rate: 51%


    Angler.png
    Angler green_arrow.png
    - Health: 450 >> 460
    - Attack speed: 0.877 >> 0.9

    Pick rate: Very low
    Win rate: 49.7%


    Nekomata.png
    Nekomata green_arrow.png
    - Attack speed: 0.88 >> 0.9

    Partially reverting Nekomata’s last nerf

    Pick rate: High
    Win rate: 48.5%

    Zeus.png
    Zeus green_arrow.png
    - Health: 930 >> 950

    This brings Zeus back to the health it had when it was a stronger opening, notably in high Elo

    Pyro.png
    Pyro green_arrow.png red_arrow.png
    - DPS: unchanged
    -- Damage: 38 >> 19
    -- Attack speed: 1.22 >> 2.44

    This change makes Pyro a bit stronger on its own but more vulnerable to Safety Mole. It also thematically brings Pyro back as a fast-attacking flamethrower

    Pick rate: Low
    Win rate: 50.4%


    SkyQueen.png
    Sky Queen green_arrow.png
    - DPS: 70.7 >> 72.5
    -- Damage: 92 >> 87
    -- Attack speed: 0.77 >> 0.83

    A higher base attack speed also allows Sky Queen to ramp up faster

    Pick rate: Very low
    Win rate: 50.6%


    SeaSerpent.png
    Sea Serpent red_arrow.png
    - Health: 580 >> 570
    - Attack speed: 0.91 >> 0.89

    Pick rate: High
    Win rate: 51.4%


    Gateguard.png Harbinger.png
    Gateguard / Harbinger green_arrow.png
    - Mana regen increased by 10%

    Pick rate: Average
    Win rate: 47.1%


    Leviathan.png
    Leviathan green_arrow.png red_arrow.png
    - Damage: 50 >> 65
    - Aerial Command: Damage increase: 6 + 18% >> 18%

    Aerial Command is way too strong, especially for being on a tier 3 fighter and stacking twice

    Pick rate: Low
    Win rate: 51.7%


    Violet.png
    Violet red_arrow.png
    - Lightning Strike: Damage: 120 + 0.3% (0.15% to bosses) >> 120 + 0.1% (0.05% to bosses)

    Pick rate: High
    Win rate: 52.6%


    Wileshroom.png
    Wileshroom green_arrow.png red_arrow.png
    - Health: 1700 >> 1740
    - DPS: 46 >> 45
    -- Damage: 54 >> 53
    -- Attack speed: 0.87 >> 0.85

    Canopie.png
    Canopie green_arrow.png
    - Health: 4300 >> 4400

    Pick rate: High
    Win rate: 49%


    SacredSteed.png
    Sacred Steed red_arrow.png
    - DPS: 29.3 >> 27.5
    -- Damage: 34 >> 33
    -- Attack speed: 0.86 >> 0.83

    Pegasus.png
    Pegasus green_arrow.png red_arrow.png
    - Health: 2500 >> 2550
    - Attack speed: 0.86 >> 0.83

    Pick rate: Extremely high
    Win rate: 49.2%


    LostChieftain.png
    Lost Chieftain green_arrow.png
    - Gaia Shield: Health gain: 1350 >> 1500
    - Fixed a bug where Gaia Shield would be wrongly cast on summoned units when built near the top of the lane

    Pick rate: Average
    Win rate: 47.2%


    MPS.png
    MPS green_arrow.png
    - Health: 2180 >> 2300
    - Damage: 92 >> 95

    Pick rate: Average
    Win rate: 50%


    HeadChef.png
    Head Chef green_arrow.png
    - Health: 3050 >> 3400
    - Damage: 112 >> 124

    Pick rate: High
    Win rate: 47.2%


    SandBadger.png
    Sand Badger red_arrow.png
    - Health: 2550 >> 2520

    Pick rate: High
    Win rate: 52.2%

    A light change, as the wave 7 and 14 nerfs indirectly nerf Sand Badger


    OceanTemplar.png
    Ocean Templar green_arrow.png red_arrow.png
    - Health: 2000 >> 2200
    - Damage: 160 >> 165
    - Resonance: 2% max health regeneration >> 1% missing health regeneration + 20% damage reduction from magic damage

    Pick rate: Extremely High
    Win rate: 49.5%


    PriestessOfTheAbyss.png
    Priestess of the Abyss red_arrow.png
    - Health: 970 >> 950

    As players have learned how to position Priestess, she has become one of the strongest openings in the game in high Elo. With nerfs to other strong openings like Atom and a shift in power from wave 7 to 8, we’re doing some small preemptive nerfs to her

    Pick rate: Average
    Win rate: 50%

    Berserker.png
    Berserker red_arrow.png
    - Attack speed: 1.26 >> 1.23

    Fatalizer.png
    Fatalizer green_arrow.png
    - Health: 6100 >> 6280

    Shifting some power from Berserker to Fatalizer

    Pick rate: Average
    Win rate: 51.2%


    Hydra.png
    Hydra red_arrow.png
    - Health: 2670 >> 2610
    - Damage: 114 >> 111
    - Hydraling: Health 890 >> 870
    - Hydraling: Damage: 38 >> 37

    Pick rate: Low
    Win rate: 54.2%


    Millennium.png
    Millennium green_arrow.png
    - DPS: Unchanged
    -- Damage: 350 >> 300
    -- Attack speed: 0.41 >> 0.48

    DoomsdayMachine.png
    Doomsday Machine green_arrow.png
    - Health: 5550 >> 5600
    - DPS: 347 >> 351
    -- Damage: 850 >> 740
    -- Attack speed: 0.41 >> 0.48
    - Detonation: Now correctly deals 120 damage to flying units (wrongly dealt 100 damage)

    Pick rate: Very Low
    Win rate: 50.5%


    Fenix.png
    Fenix green_arrow.png
    - Health: 4250 >> 4300
    - Damage: 290 >> 295

    Pick Rate: Low
    Win rate: 49.1%


    RedEyes.png
    Red Eyes green_arrow.png
    - Health: 8130 >> 8300
    - Damage: 159 >> 161
    - Thunderous Charge: Damage increased by 2.5%

    Pick rate: Very low
    Win rate: 50.4%


    Mercenaries

    Witch.png
    Witch green_arrow.png
    - Witchcraft: Now also gains mana when Imps die

    Waves

    Sludge.png
    (7) Sludges red_arrow.png
    - Attack speed: 0.7 >> 0.69

    Kobra.png
    (8) Kobras green_arrow.png
    - Attack speed: 1.11 >> 1.12

    KillerSlug.png
    (14) Killer Slugs red_arrow.png
    - Health: 1980 >> 1950

    MetalDragon.png
    (17) Metal Dragons green_arrow.png
    - Attack speed: 1.68 >> 1.695

    DireToad.png
    (19) Dire Toads green_arrow.png
    - Attack speed: 2.7 >> 2.74
     
    Last edited by a moderator: Dec 14, 2020
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  2. BerntDasBrot

    BerntDasBrot Moderator

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  3. Mick

    Mick Member

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    Christmas is early this year!
     
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  4. Seraphin

    Seraphin Member

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    So first of all...HYPEEEEEED !!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D:D:D

    That said, I think we can congratulate you for all works you have done since 2017 !! That is just amazing and this patch is for sure the best patch you ever done. Particuarly, I would like to congrats Curing for those all cards which are just brillant !

    Concerning balance changes, I would like to point out some things :
    - Sky Queen could be a little too strong with this buff. However, since to optimise the unit, you have to build in a specific way, that could be legitimate.
    - Sea serpent is actually not that strong. The only reason it is strong at the moment is due to the fact it counters very well all ranged mercenaries and particularly 4 eyes and witchis ! As I already said on Discord, this could change a lot with more mercenaries available ;)
    - Ocean templar : I guess you meant Grarl is often picked. Ocean templar is not played a lot, indeed because it was weak.
    - Not a fan of the wave 8 up. Since you nerf wave 7, wave 8 is indirectly up. With this up, you could make wave 8 a must send. Keep an eye on it in the future I think.

    Anyways, again, congrats for all works done and cannot wait to create the guild !!
     
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  5. ViccieLeaks

    ViccieLeaks Member

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    HYPE

    Awesome work guys, it all looks so sick im excited!
     
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  6. Bonny

    Bonny Member

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  7. Darktarant

    Darktarant Member

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    This seems very counterintuitive to me...
    is there anything that clarifies it in-game if i have EW or Samurai Soul and one of these Legion spells as a option?

    And this patch notes look very awesome!! looks like patience will pay of soon(tm)
     
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  8. Jules

    Jules Developer Staff Member

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    For sure! We have to balance fighters around the current mercenaries, then if a new one is introduced, we can rebalance.
    Yes, pick rate and win rate stats always refer to the base fighter.
    Yep, that's why it was only a 1% nerf to 7 and 1% buff to 8. For the exact reason you said.
    I agree it's slightly unintuitive, but you can also make the argument that Samurai Soul is dead after it dies the first time, then it revives. From a balance perspective, it was just too strong when Samurai got +2700 effective health from Titan. That was around +250 effective value on waves 11/12. Worth mentioning is that Gaia Shield has never worked on revived units, so this change to Titan/Protector makes it consistent with Gaia Shield.
     
  9. Dimlhugion

    Dimlhugion Member

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    My poor hydra. So many nerfs over the last few months :(

    On a more serious note, I wish I had a thousand forum accounts just so I could upvote this announcement into the heavens where it belongs. Well done, LTD2 team! We've all been waiting for this, and you've all been working tirelessly behind the scenes to make it come to fruition.

    Only one thing left to do: bring it live so you can take my money!
     
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  10. Jules

    Jules Developer Staff Member

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    I know! I wish we didn't have to nerf it. The win rate was just through the roof, and it was in A or S tier in most high Elo tier lists.

    Hydra's a strong unit in both low Elo and high Elo. In high Elo, players have:
    • Gotten creative with positioning to clear 60 sends on wave 3
    • Realized they can just sack the Eggsack on wave 3 if they want. That flexibility is powerful.
    • Started sacking Eggacks in the mid and late game, and sometimes even as early as wave 8 (when anticipating a send on wave 9)
    Eggsack is even higher win rate in low Elo. In low Elo, players don't really look at other lanes, so they don't react to their opponent building an Eggsack. That means the Eggsack often survives for a max power Hydra, and it means the player being attacked by the Eggacker doesn't react and push more workers.

    Thank you, Dimlhugion and everyone. That means a lot.
     
  11. IQ_999

    IQ_999 Member

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    Awesome patch really looking forward to play it live and already testing on ptr - but im afraight you overkilled atom.
    It was strong with 3 weaknesses - 3, and huge 8 and huge 11 weakness. If greedy 1 was weakness as well.
    It'S biggest strengh was actual meta doesn't like to safe and greed for amx income.
    With lower winrate than maskeds it got the bigger (%)nerf to HP while masked is mostly played with another tank like honey. so the bigger hp nerf to atom is waaaaay bigger since it's start is usually played solo. Now you cant play it with an acceptable push alone in the first level it it wont be more than an offtank in best cases like before.
    I would have hoped for a nerf affecting more the levels 4-7 where it has it's actual strengh.
    Keep an eye on it please - cuz i think it will die now :(
     
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  12. Jules

    Jules Developer Staff Member

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    You're right to some extent. I don't think Atom is dead, but Atom-only openings, such as three Atoms on wave 4, are dead. Instead, we'll see things like Wileshroom + Proton or Warg + Proton, then upgrade to Atom. They just need more frontline now.

    I was intentionally aggressive with the nerf because they were overwhelming rated S tier by high Elo players and were a point of frustration at all Elos. It's particularly frustrating when a Pure/Immaterial unit is strong, since you feel like you can't break it any wave. If they were over-nerfed, will re-buff next patch.

    Love the patch review videos.

    Not saying you have to agree with everything, but I wanted to share additional context behind some changes. This might help with your future patch reviews because even if you disagree, you'll have a better understanding of why that change was made.

    Both Gateguard and Butcher rolls have ~47%. Why does the Head Chef buff look so much bigger?
    • Head Chef is an expensive upgrade. Buffing the upgrades of T4, T5, and T6 units tends to have a much smaller effect on the win rate of the unit, since by the time you build the unit, the outcome of the game is more likely to be determined. Conversely, a buff to a cheaper unit like Gateguard (especially a unit that you can viably use an an opening) has a larger impact on its win rate.
    • Only Head Chef was buffed. Both Gateguard and Harbinger were buffed. 1 unit vs. 2 units
    • The percentage buff to Head Chef is misleading. A lot of the power budget of Head Chef is in its aura + healing ability. A 12% stat buff is more like a 9% stat buff. For example, compare Head Chef to King Claw, which are similar cost. King Claw had 4350 health, compared to Head Chef's 3400 after the buff.
    • This patch had a deliberate goal of buffing upgrades and expensive units. Hence the buffs to Head Chef, Canopie, Lost Chieftain, MPS, Fatalizer, Doomsday Machine, Fenix, and Red Eyes. I could have communicated this better.
    Wileshroom
    • The change to Wileshroom was meant to be power neutral. +2% health, -2% DPS
    This was the change:

    - DPS: 46 >> 45
    -- Damage: 54 >> 53
    -- Attack speed: 0.87 >> 0.85

    I believe you originally thought Wileshroom was getting multiple nerfs, since there are 3 numbers going down. The best way to read this is to look at the DPS line and see 46 >> 45. The numbers below it are just details.

    Pegasus
    • You mentioned that Pegasus's health and DPS were nerfed, but the health actually went up. The arrows [​IMG] [​IMG] are often the best thing to look at first.
    Again, no need to agree with everything, but I hope that helps. Really loving the patch review videos and the content you're putting out.
     
  13. Bonny

    Bonny Member

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    Thanks a lot in advance. It's nice to get more informations about some stuff.


    Yes, that makes sense to me. Even though the winrate is still based on the base unit. That's why i feel like the buff is a lot better on Headchef!


    The problem I see is, that shroom only starts with 50% HP so the effective buff is ~1.2% and not 2.4%.
    So in the end it's a nerf for me while the unit already felt rly bad.

    You are right with Pegasus, I just didnt see the HP buffs. It should be ~ the same.

    Thanks for sharing some background informations about the changes!
     
  14. IQ_999

    IQ_999 Member

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    But as HP regen unit the tankiness gets buffed more than that since it's regen is permanently more - esp earlygame thats alot more tankiness I think - i thoght at first it's a buff. - but think we need to test it out by using same builds and lookin how it deals. But since the attackspeednerf is very marginal only - it's more about the dmgthreshold for kills i think - in all leves where the threshold is not affected this should be a buff.

    @Jules - the 20% dmgreduction vs magic due to oceantemplar. I really like the idea. It would be cool if we could see the result when checking an adjacent unit's armor - there is still the old armorvalue, while units like whitemane even show the dmgblock. But ofc this has time :)
     
  15. Jules

    Jules Developer Staff Member

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    Yes, I intentionally kept Wileshroom's damage thresholds on waves 1-3 the same. I believe it's a slight buff too.

    Regarding Ocean Templar, that's a great idea. Can't do it for this patch, but will look into it.
     
  16. Blasti

    Blasti Member

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    Excuse my language but " Holy Shit! " this is one sexy update, i am super excited and cannot wait for this @Dev Team <3 much love this looks super good!
     
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  17. Zbigniew

    Zbigniew Member

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    Good job guys!

    Looking forward to this. Nice to see the game evolving. I can't believe it's been years since start. Felt like it was yesterday.
     
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  18. foliesseer

    foliesseer Member

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    Christmas came early
     
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  19. Lisk

    Lisk Director Staff Member

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    Thanks for the feedback and kind words everyone so far :)

    Small fixes today - more to come during the week!

    v6.05.2


    Main Fixes
    * Fixed Equips window not working for non-English languages
    * Fixed First Win of the Day not working as intended
    * Fixed bugged Tempest Anti-Air Turret sound (removed it)

    Minor Fixes
    * Fixed some minor UI issues (still more fixes to come soon)
    * Fixed test/debug guilds showing up in leaderboards
    * Fixed some descriptions
    * Fixed an issue where flags sometimes didn't show up
    * Removed "Browse Guilds" menu option in Guild Menu (was meant to be disabled/only for debugging)
     
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  20. Lisk

    Lisk Director Staff Member

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    Another small fix patch.

    v6.05.3

    Balance
    * Buffed Pyro: Hp (1700 --> 1730) and Attack Speed (2.44 --> 2.50)

    Game Fixes
    * Fixed a bug where new accounts were unable to earn Essence

    UI Fixes
    * Reenabled 4k resolution (up to 3840x2160)
    * Reverted some UI scaling changes for higher resolution screens. UHD improvements may come in the future, but probably a pretty long way off.
    * Temporarily disabled saved UI position for Power Score bar, since it wasn't loading properly
    * Fixed a bug where Guild Officers couldn't edit guild titles
    * Fixed a bug where Chained Fist & Oathbreaker cards didn't show up in the Collection menu

    Tweaks
    * Added red warning for Guild Abbreviations/Guild Names that inappropriate content will be punished

    Stability
    * Fixed a rare server crash involving summoned units
     
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