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7.05: Party up to 8 players, In-Game Coach

Discussion in 'Patch Notes' started by Jules, Apr 16, 2021.

  1. Jules

    Jules Developer Staff Member

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    2021_0413_8Party.jpg

    v7.05.hf1
    - Fixed a bug with friends list not sorting properly

    v7.05 hf2
    - 8-player in-house classic games will now be marked as a Tie if ending before wave 5/-ff before wave 10, to avoid win trading
    - Partying with 5-8 people now gives bonus essence

    v7.05.1

    Major Performance Improvements

    - Game should run smoother in all situations, especially at the beginning of the wave
    - Tab Scoreboard should run a lot smoother, especially when mousing over fighters
    - More to come in the future!

    In-Game Coach
    - Various fixes & improvements

    Pathing & Targeting
    - 4v4 map: Fixed a case where catch area fighters would wander off

    New Feature: Big Classic Parties

    You can now queue for classic games with parties of 5-8 players! If you queue with 5-8 players, your party will be split up on separate teams in the same game. Think of this as a more streamlined way of playing Legion TD 2 when you're in a squad of more than 4.

    Preferable to custom games because:
    • Classic automatically fills the game with other players in queue and forms the fairest possible teams.
    • Classic has card drops, trophy achievements, higher essence gain, and contributes to guild XP. Custom games do not.
    New Feature: In-Game Coach

    GameCoach_128 (1).png

    Game Coach now gives you real-time feedback during the game. Prepare for class, boys and girls.

    Game Coach is tailored for new players but will be of help to most players. He calls out big mistakes and also gives you a pat on the back when playing well. Game Coach can be disabled in settings, but doing so will make him sad.

    Game Improvements

    ytXtH4C.png

    New Feature: Invite via Steam Friends
    • In Steam Friends interface, right click --> Invite to Play
    • If the inviter is hosting a custom game, it will invite them to join the custom game.
    • If the inviter is in lobby, it will invite them to join the party.
    • This works even if your Steam profiles are set to private.
    • This works whether or not the person you are inviting has the game already running.
    Pathing & Targeting
    • Fixed a bug where ranged units would run ahead/into melee range when you had fighters at the front of your lane.
    • Partially fixed a bug in the 4v4 map where catch area fighters would wander back to lane. They may still wander, but they should turn around now. Also added additional tracking that will help with finding a full fix. Please share your logs in Discord if you see this bug happening!
    New Player Experience

    2021-04-16_17h32_53.png

    • Play vs. AI difficulties rethemed from Easy, Medium, etc. to Bronze, Silver, etc.
    • New Play vs. AI difficulty added in between old Easy and old Medium.
    • Tutorial and campaign are now visually recommended for new players.
    • Modified level restrictions for play vs. AI, ranked, and classic.
    Custom Game & Party UI
    • You can now more easily invite friends to custom games.
    • Interface for inviting a friend via entering their name now auto-reopens after sending an invite, plus it shows whether you successfully invited someone or not
    • Custom game list shows a loading spinner when it is loading games, instead of showing “No rooms available” when it was still loading
    • Join button is easier to see & click now
    • Party UI now shows how many players are in your party
    Stability
    • Fixed a major bug where if you had more than 100 friends, the client would get increasingly laggy (thanks BerntDasBROT for help debugging this)
    • Fixed a rare bug where player ratings/stats/match history wouldn’t properly update after a match finished
    • Fixed a rare bug where a newly built fighter would sell/downgrade for the wrong amount (thanks 1withALL for logs)
    • Fixed a rare bug where a takeover bot would continue to act for a reconnected player for one wave build phase (thanks Rostad for logs)
    • Fixed a rare bug where Soul Gate/Hell Gate would die during the build phase
    • Fixed a rare bug where a loading screen would take ~30-60 seconds to load into the game even after all players finished loading
    • Fixed a rare bug where a player would get stuck in the loading screen (thanks Hadsi for logs)
    • Fixed a rare bug where a player would fail to connect to a game (stuck on Match Found)
    • Potentially fixed some display-only bugs where units would appear to teleport or drift
    • Potentially fixed bug where Sea Serpent/Deepcoiler wouldn’t play their burrow animation
    Improvements & Fixes
    • Increased duo Elo adjustment by 10. Duos are overperforming Elo-adjusted expected win rates by around 2%. This should bring things closer to parity.
    • Graphics: Added a glow for fighters when they have an upgrade available (makes it much easier for players to know which fighters they can upgrade when they haven’t memorized costs yet)
    • Sound: Added option for “Mute insufficient resources alerts” to mute “Not enough gold”/“Not enough mythium” sounds
    • Codex: Now shows amount per spawn for waves
      Matchmaking: (Affects high rated games during off-peak hours only) Queue now restarts after 30 minutes, instead of 15 minutes
    • Friends List: When signed out of Steam Friends, now properly hides your friends list, instead of showing a buggy/outdated friends list
    • HUD: Recommended fighter (green border) no longer shows up for fighters that would put you over 115% recommended value, even if that fighter had the best attack/armor type
    • Postgame Game Coach: Fixed some false positives
    • Campaign: Opponent display ratings are now a bit more accurate and are different for Normal vs. Hard mode
    • Custom Games: When inviting players, no longer need to confirm the player’s name
    • Tab Scoreboard: You can now mouseover enemy fighters during the build phase
    • King Upgrades: Removed “Upgrade Complete” sound. This lets the unique sounds per upgrade type be heard more clearly.
    • Guild War: Now only shows the results popup if you participated in the guild war.
    • Friends List: Now shows “Entering main menu” for players who are still starting up the game, to make it clearer that they can’t be invited to party/custom game yet.
    • Some new worker and other sound effects
    • Fixed a bug where an avatar didn’t show up in your avatars list after newly unlocking it from the Card Trader
    • Fixed some false positive warnings with FairPlay
    • Fixed missing Taxed Allowance sound
    • Fixed a bug where purchasing Premium Essence didn’t work for some players
    • Fixed a bug where you couldn’t hire Giant Snails after reconnecting
    • Fixed a bug where disconnected/AFK players would accidentally automatically ready up for wave 1
      Fixed some cases where player avatars would be duplicated in the chat member list
    • Fixed display-only bug where Gaia Shield highlighted Sea Serpent/Deepcoiler
    Game Balance

    Legion Spells

    Magician.png
    Magician red_arrow.png
    - Mana regeneration and mana gain: 21% >> 20%

    Sorcery.png
    Sorcerer green_arrow.png
    - Ability damage: 50% >> 52.5%

    Fighters

    MaskedSpirit.png
    Masked Spirit red_arrow.png
    - Health: 160 >> 130

    RadiantHalo.png ArcOfJustice.png
    Radiant Halo / Arc of Justice red_arrow.png
    - Attack speed: 1.15 >> 1.125

    GreenDevil.png
    Green Devil green_arrow.png red_arrow.png
    - Health: 970 >> 1050
    - Damage reduction: 1 + 40% >> 1 + 35%

    Harpy.png SkyQueen.png
    Harpy / Sky Queen green_arrow.png
    - Attack speed: 1.29 >> 1.33

    SacredSteed.png Pegasus.png
    Sacred Steed / Pegasus green_arrow.png red_arrow.png
    Mana synergies adjusted for the following units:
    - Fire Archer +14%
    - Gateguard +14%
    - Arc of Justice -6%

    Tempest.png
    Tempest green_arrow.png
    - Machine Gunner: Damage: 13 >> 14

    Honeyflower.png
    Honeyflower green_arrow.png
    - Health: 1310 >> 1330

    Deathcap.png
    Deathcap green_arrow.png
    - Health: 3980 >> 4050

    LordOfDeath.png Hades.png
    Lord of Death / Hades red_arrow.png
    - Devour heal on summon: 25% >> 20%

    Fenix.png
    Fenix green_arrow.png
    - Health: 4300 >> 4650
     
    Last edited: Apr 22, 2021
  2. Lisk

    Lisk Director Staff Member

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    v7.05.hf1
    • Fixed a bug with friends list not sorting properly
    v7.05 hf2
    • 8-player in-house classic games will now be marked as a Tie if ending before wave 5/-ff before wave 10, to avoid win trading
    • Partying with 5-8 people now gives bonus essence
     
  3. Jules

    Jules Developer Staff Member

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    v7.05.1 Patch Notes

    Major Performance Improvements
    • Game should run smoother in all situations, especially at the beginning of the wave
    • Tab Scoreboard should run a lot smoother, especially when mousing over fighters
    • More to come in the future!
    In-Game Coach
    • Various fixes & improvements
    Pathing & Targeting
    • 4v4 map: Fixed a case where catch area fighters would wander off
    Options Menu
    • Improved performance (only re-applies settings that changed)
    • More debug logs in case it crashes.
    Please upload your crash report in Discord if you crash while saving options. That would help us out a lot!
     
    Last edited by a moderator: Apr 22, 2021
  4. Lisk

    Lisk Director Staff Member

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    v7.05.2 Patch Notes

    Fixes
    • Fixed a critical bug where the game wouldn't start, due to failing to load graphics resolution from options (thanks sharknezz, Franky V, and Mostarda for help debugging it!)
    • Fixed various graphics bugs
    • Fixed a rare chat bug where your chat UI would stop opening, and you could only send ping messages.
    • Fixed scoreboard UI flag alignment (thanks Nerzul for screenshot)
    • Fixed a profile bug where past season stats didn't load (thanks toikan for screenshot)
    • Fixed a bug where AFK detection wasn't working properly
    Stability
    • Tweaked debug logs and file names to make it easier to identify bugs in the future
    Tweaks
    • Options menu resolutions are now sorted from larger to smaller
    • Misc Game Coach fixes
     
  5. Lisk

    Lisk Director Staff Member

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    v7.05.2.hf1 Patch Notes
    (server-only patch)

    Fixes
    • Fixed a bug with shutdowns

    v7.05.3

    Fixes
    • Fixed a bug where some computers would be unable to choose the correct game resolution
    • Possibly fixed a bug with newer Intel laptops being unable to start the game (Automatically set OPENSSL_ia32cap Environent variable on startup)
     
    Last edited: Apr 28, 2021
  6. AveragePlayer

    AveragePlayer Member

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    Tried giving this game another chance after another hiatus, big mistake!

    My last game should serve as a good example of why this game is such a mess. Now there is a weirdly constructed shutdown mechanic. You can make the other person leak constantly while they just upgrade the king and then come back in the end. Or in my case, you can make the other person leak constantly, upgrade your own king, and they still win somehow. Somehow my fully upgraded king dies before their 3 attack upgraded king. Somehow the wave always chooses to go for their doppelgänger last despite it being just another melee like all the rest. There is nothing one person can ever do when the worst player out of the four is on their team.

    There's a new coach mechanic every time I come back to this lol. Isn't that a good indicator that most players don't have a clue what's going on lmfao. Or maybe the game doesn't make a whole lot of sense with choices like, why can't we upgrade the king during the day? lol. The reason's for what works in this game, and what doesn't, is not obvious. You can only figure it out by trial and error, not by just applying the knowledge.

    Really wish we would have just gotten a port of the wc3 version at this point.
     
  7. Dimlhugion

    Dimlhugion Member

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    Welcome back, AveragePlayer. A few things to note here:

    1. You last posted on these forums back in July of 2020, which means it's been almost a year. Not sure if you recall, but LTD2 is a game that is deceptively fluid; big content patches might only drop once a month or so, but each time they do the meta game changes substantially. For instance, in the last major patch you participated in (6.0) nerfed Gate + regen synergy, eliminated Villain + Masked Spirit combo, and gave Mimic the Plunder ability These three changes alone completely revamped how the game was played across the board at all levels and modes, and that's just 3 balance changes. It's now May 2021, which means you've missed out on tons of such changes. The takeaway here is you should absolutely expect to have an adjustment period after having been away from the game for so long. The good news is you're not starting completely fresh with the core concepts; basic things like earning income from sending mercs, balancing army value vs workers, scouting your opponent to see when and how they're weak, are all lessons you've already got under your belt. So it will take less time to get back into the swing of things as you familiarize yourself with the changes.
    2. The Shutdown mechanic isn't perfect - I think they're still in the process of fine-tuning it for Cross and other edge cases - but it actually greatly helps newer players. What happens is, when someone starts performing significantly better during the match relative to their opponents (Powerscore is a good indicator of this usually), they go "on fire." Making someone who is on fire leak, regardless of leak %, will award the opposing team bonus gold, which is determined by how long the leaker has been on fire and is proportionately doled out with larger shares going to those furthest behind. So if you find yourself going on fire often, it's a good indicator that you're playing at a skill level above and beyond your competition. And if you find yourself getting smaller portions of bonus gold for causing a shutdown, that once again shows you're the better player on your team. So the key thing to note here is Shutdown helps new players not become completely obsolete by the otherwise snowball-centric gameplay.
    3. Different units get prioritized differently. A nightmare/doppleganger is considered "melee dps" and as such, creeps will tend to prioritize them less often than, say, an Iron Scales, whose sole purpose is to be a tanky boi. That being said, if ALL you have are "off-tanks" for your melee line, then they will get chewed up rather quickly. So to keep a Dopple alive long enough to get its damage output ramped up means your opponent in whatever game that happened to be was most likely deploying a strong frontline to keep the creep busy until the Dopple became lethal.
    4. You do have a valid point in that this game is very complex and has a high skill curve. But that's precisely why things like the in-game coach and the Powerscore chart and Shutdowns and all that stuff need to be there. It's all to help new/returning players get (or in your case, get back) up to speed faster. The alternative would be them losing, not knowing why, and just uninstalling in frustration. I think it's also worth pointing out that great strides have been made to make the game more accessible as of late - there's a single player campaign steadily being worked on, the first chapter of which is available now, and custom matches can always be made among friends/guildies (that's another thing - Guilds were implemented since you were away). So you don't need to feel like you're only able to "play" the game via Classic or Ranked.
     
    AppleBloom and Jules like this.