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Anti-heal mercenary

Discussion in 'Balance Discussion' started by Darktarant, Jun 15, 2020.

  1. Darktarant

    Darktarant Member

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    I feel like there is room for a mercenary that reduces the healing received of all units by like lets say (40?) %.
    similar to how grieviuos wounds work in LoL. I think this could be a very good option to keep something like nightmare - butcher in check as imo there are currently not many good sends against this and if you add vampire it becomes a pretty toxic combo.

    I could see this as a ~100 myth ranged mercenary. Shouldnt be too cheap tho so it doesnt shut down any bone crusher / whileshroom early game builds.

    What are your thoughts on this? :^D
     
    Wurakls, foliesseer and GvR Mr Mister like this.
  2. Jules

    Jules Developer Staff Member

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    Cool idea! Anti-healing and anti-mana regen mercenaries sound promising.
     
    Wurakls likes this.