Hello, I just finished catching up on a heated balance discussion on discord between @Jules, @Roshkatul and @Seraphon about Mech still being too strong and how to potentially change it. [Quote = "Jules, 20:27, 27.09.2018"] It's a difficult problem to solve because Mech's units are all balanced in Mastermind, but Mech is still a bit too strong, which points to the synergy among their 6 units being strong and it sucks having to nerf or change units that are balanced/fun/working as intended for 85% of players (Mastermind) when Mech is 5% of players totally understand that it's something that needs to be addressed. I'm just saying it's tough. thanks for your ideas in the thread! [/Quote] I believe that reducing synergy within a legion may be the wrong approach. I'd rather add more strong synergies to Mastermind instead. Here's my reasoning why : If I was only interested in gaining rating right now, I'd probably play Legions, the only reason that keeps me from doing that is the fun aspect of MM. All legions (except maybe Grove, just can't figure out how to make that work personally) are a pretty good roll and are super consistent. And that is fine for me, but seeing as Legions are intended for beginners, at some point on the ladder skilled MM players should outscale Legion players of the same skill, but right now that is not really the case. Adding more synergy between units of different legions would make MM even more interesting while also giving players an incentive to eventually switch to MM since it is overall more rewarding. That's also why I was quite unhappy with the Headchef change last patch : Before the patch, it had good synergy with forsaken, but an even stronger synergy in MM with towers like Heaven, Fenix, Whitemanes, Golems etc. After the patch that MM synergy was basically gone while making Headchef even stronger with spam and Gargs/Green Devils, overall reducing Headchef synergy with MM and increasing synergy with Forsaken. Maybe Headchef was too strong in MM, but in my eyes that change was a disaster. On the other hand a really good example of MM synergy over Legion synergy would be Ocean templar for me. Good unit in Atlantean, but if combined with Towers like Gargs/Devils/Gates it can become even stronger. And here we end up at Mech again and why it it problematic in my eyes : You have a bunch of units that are balanced individually, but have within the legion some of the strongest and cheapest synergies possible. Peewies are probably the best match for Leviathans in the entire game right now, APS is a problem child in his own right in mech since no matter where you shift it's power it will be super strong in mech (flat ad makes Zeus/peewies/Vets massive, shift to %damage or attack speed would make doomsday insane). Here some ideas on how to potentially shift synergies : Make Leviathan meele or find some other way to make it able to tank (for instance, make it buff not adjacent units, but 6 units that are two field behind it or something alike). That would make it way more usable in MM with Violets/Buzz/other meele flyers. I think the aps aura is really not suited for Mech. Thematically it's fine but it's too hard to balance, thus I'd consider swapping it with Whitemane aura. Yes, it would be a big change, but I think having whitemane aura in mech / having MPS aura in Grove would still be useful for both Legions while moving aps aura to a legion where it can cause way less damage, and once again it would increase cross-legion synergy since you want Whitemanes on big tanks and aps on fast attacking units as of now. Discuss.