Chance to comeback

Discussion in 'Balance Discussion' started by Vanio Meurer, Feb 9, 2018.

  1. Vanio Meurer

    Vanio Meurer Member

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    Hello everyone,
    I was thinking in some adjustmants to give a oportunity to come back to the to guys who leaks.
    One suggestion is change the rewards, he just receive 50% when our team kill his wave? How he gonna come back from this?
    Another suggestion is: change the way we summon on enemy, make it random or just change in each round where our mercenary gonna attack.
     
  2. Lyrcay

    Lyrcay Member

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    If we do that, every game will last to w20 (this thing is unkillable, unless you're in casual game with 2k income trololo).
    Random send is not a good idea, seems fun but then you cant make someone leak because he will not get the most efficient mercs against his build. A game where a forsaken will never get a centaur ? op shit.
     
  3. Vanio Meurer

    Vanio Meurer Member

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    Dont need to be really random, but changing the enemy.
    Ex: P1 atk P5 (first round)
    P1 atk P6 (secound round)
    P1 atk P7 (3o round)....

    And yet u can make strategies with that.
     
  4. Akitos

    Akitos Member

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    [​IMG]
     
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  5. Vanio Meurer

    Vanio Meurer Member

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    cause with that you can breathe a little when your attacker is focusing on send mercenary
     
  6. Gajuner

    Gajuner Member

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    It would make it even worse, because they could communicate to just keep sending 2-3 round saves into you.
    Which really removes any chance of comeback.
     
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  7. Bluejin

    Bluejin Member

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    That would also make it a real pain to keep track of saves and anticipate sends.

    Oh, one guy on their team saves, but is he saving against me, the guy before me, the guy after me or someone else?

    Like that, depending on the weak-wave-distribution of a team's players, a single enemy could force several of you to overbuild.
     
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  8. Vanio Meurer

    Vanio Meurer Member

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    Yep, thinking again maybe it gonna be worst lol