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Element Guide v 1.70 / Still playable

Discussion in 'Strategy Guides' started by Wadi94, Jan 31, 2018.

  1. Wadi94

    Wadi94 Member

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    Hey guys,

    my name is Wadi94 and i want to show u how my Element is working (for beginners)
    All the Pictures are the fields from bottom to my built. Its my first Guide so feel free to Give me Advices!
    (don't judge me for my english)

    First i wanna tell something about me:
    - 1853 Peak Rating (1895 Element Peak)
    - about 450 games overall (200 Element Games)
    - 300hours ingame time

    NOTE: i added some Pictures to Show you the right positioning -> It's the Standard positioning for every wave, if u not expect a bigger send.
    For the Pictures i used attrib's build planner: https://ltdstats.com/builder

    Wave 1:
    You start with an Aqua on the fifth possible bigsquare on the left side from the Bottom.
    on the seventh square on the left side u start with Protons. ( i place them like this for wave 5, they split the Boss so well!)
    Push a second worker.

    upload_2018-1-31_15-21-11.png
    Wave 2:
    Now u need a second Aqua. I like to place it straight behind the first Aqua.
    nothing else to do here.
    upload_2018-1-31_15-21-55.png

    Wave 3:
    Now there a two ways to go:

    1. the Greedy Path: (my favourite)
    -Push worker
    just set down another Proton (you will see in the picture where i like it)
    -> high risk, cause u will leak to a snail (but most of the time its worth)
    if u got no sends or just a snail on Wave 1. Don't do that!
    Same as there are long rounds (some guys leaking)
    upload_2018-1-31_15-22-36.png

    2.the save Path:
    upgrade ur first Aqua to the Blue Elemental
    so u can hold fiend+snail
    -> through the wave you can push ur 3 Worker

    Wave 4:
    Here it depends if you were able to push ur 3rd worker on wave 3:

    1.1 The Greedy Path:
    just Upgrade your Blue Elemental (the one in the front)
    upload_2018-1-31_15-24-0.png

    2.2 The Save Path:
    You just need the Proton, if u expect fiend + snail or 3 snails! Otherwise dont buy it.


    Wave 5:
    UPGRADE YOUR (second Aqua) FIRE ELEMENTAL!

    if u got the combo, u will hold here nearly everything
    -> within the wave u can push a worker if u get a send
    upload_2018-1-31_15-24-57.png

    Wave 6:
    If u expect a bigger send (75<) get Windhawk. (windhawk placement is in Wave 7 Picture)

    otherwise: just Upgrade the third Proton from your left side.
    -> Get Worker!
    upload_2018-1-31_15-28-25.png
    Wave 7:
    As Element you can go undervalue here.
    I'd like to set here a Windhawk (i know its bad for Magic waves) and push a worker!
    As Element you will hold here a 100+ send.
    ->worker!
    upload_2018-1-31_15-29-15.png


    Wave 8:
    Is also a good Wave for you!
    You will hold most of the send even if they send you 100+
    So just built another windhawk here. (dont wonder, im preparing for Wave 9)
    if u expect big sends incoming at 8/9, u can go for an Mudman, instead of an Windhawk.
    ->worker
    upload_2018-1-31_15-29-58.png

    Wave 9:
    Thats one of ur weakest waves, they say...
    As youu see we got 1/2 Windhawks here, mostly i get a third Windhawk here, otherwise i also upgrade another Proton. and i like to upgrade one Windhawk to a violet, u will hold 100/150 sends!
    This built is just weak, against a Packleader.
    Most of the time i get here, 6/7/8 workers, depends how they send. (just for info)
    Most of the time i don't get Mudman.
    ->worker
    upload_2018-1-31_15-32-40.png


    Wave 10:
    A Mate of mine, has written in his tagline 'I leak 10'.
    Same could happen here, but the greed will pay off.


    The Greedy 10: Just get a Disciple between your protons leader. And set a proton to the right side!
    -> this is important, otherwise ur disciple will say bye asap.
    The Save 10:
    Same built, just u will need a mudmen (most of the time u built it on Wave 8 - if u built it)
    upload_2018-1-31_15-36-54.png


    Wave 11:
    I hate this Wave as Element btw.
    if u get a send you will need the golem! he tanks nearly forever

    If they save longer/more ( 300+)
    you will need your second Violet too!
    upload_2018-1-31_15-39-0.png

    No send:

    just get a mudmen there, or prepare for 12/13.
    12: starcaller
    13: Firelord (but care, he is so weak 11/12)

    Wave 12:
    Send:
    Compares to your Build,
    i'd like to have a Starcaller. (1660 Value btw)
    if they save long u can also upgrade a Windhawk, so u are on 1800 Value.
    upload_2018-1-31_15-40-27.png

    Wave 13:
    Wave 13 ist the Wave for Element! here are mostly 2 Variations.
    ALL-Ins by enemies:
    -Fenix is a Must-have here! (+Starcaller) if u get enough gold there would be a second Firelord great.
    Care that the firelord and the Fenix are in range of the starcaller!
    -> we prepared for this since wave 11/12!


    No send:
    A Firelord should doing well (instead of the Fenix)
    upload_2018-1-31_15-43-4.png


    Wave 14:
    Send: You need 3 or 4 Violets (place them behind ur two others)
    no send: I'd like to get Fenix or a second disciple for 15
    upload_2018-1-31_15-44-30.png

    Wave 15:
    Send: 2 Fenix will be nice (otherwise second fire lord and +1 Violet!)
    No send: 1 Fenix and Violet
    upload_2018-1-31_15-45-35.png
    Wave 16 :
    here you need 1-2 Disciples! place them behind ur starcaller for the Regenration
    upload_2018-1-31_15-46-29.png

    Wave 17 :
    If u know they send here, you need 2 Golems
    --
    Otherwise You prepare for 19..
    built fenix right to your Starcaller.
    upload_2018-1-31_15-48-9.png
    Wave 18 :
    If u know they send here, you need 2 or 3 Golems.
    Otherwise You prepare for 19...
    Built another Fenix next to your Starcaller
    upload_2018-1-31_15-49-40.png
    Wave 19:
    You are strong here.
    with 4-5 Fenix in Range of your starcaller u will hold this..
    Another opportunity is, 2-3 Fenix and desciples spam.

    Wave 20/21:
    Starcaller, Disciples spam LEEEEET'S GO!

    Sorry, cant Upload more Pictures, its just for Beginners, it is very Situtionally, but i try to hold it very easy.
    If u have Questions or Advices feel free to ask/write me!

    See you Ingame
    Wadi94
     

    Attached Files:

    Last edited: Jan 31, 2018
  2. TheRatedR

    TheRatedR Member

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    Thx for the guide!
    Very nice description!
    Will try it when i am at home :)
     
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  3. Wadi94

    Wadi94 Member

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    Thank you! Give me Feedback if u tried it!
     
  4. Muaddib

    Muaddib Member

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    Element is a really nice race. Espc for an 'incomer'. Strong late game, strong early game ;)

    I prefer Mech, but ill try your build 2-4 games. And will type down an opinion ;)
     
    Wadi94 likes this.
  5. GvR Mr Mister

    GvR Mr Mister Member

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    Hello, great guide!

    would you mind if i upload your guide to ltdstats.com/guides?
     
  6. Wadi94

    Wadi94 Member

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    no ofc not, would be a pleasure to me!
     
  7. SecreT_WeaponS

    SecreT_WeaponS Member

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    I think the guide is pretty nice for people from beginnerlevel to intermediate good job. The windhawk on 7 (or 6 depending on sendpattern) is not that bad on 7 he tanks pretty bad but also deals good dmg in this wave.I go alot different from w8 because I think the mudman/golem makes you weak in waves where you shouldn't be and makes adapting the build for big sends alot harder, but that's pretty highlevelstuff and like I said it's a great start for element where people can expand and improve from.
     
    Last edited: Jan 31, 2018
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  8. Wadi94

    Wadi94 Member

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    Yeah you are right, personally i hate Mudman pre 10. As i said, its written for beginners. Thanks for ur Feedback btw =)
     
  9. Gajuner

    Gajuner Member

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    nice beginner guide !
    if u know a big send is coming on 14 i would personnaly avoid having the firelord built already (he's just so bad here)
    another point i would mention is proton spam on 18 since its basically ur best shot at holding big sends there (18 overkills ur protons alot)
     
    ViccieLeaks, Wadi94 and GvR Mr Mister like this.
  10. Wadi94

    Wadi94 Member

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    Yes of They Send 14 you alsways have a Problem, so u rather go Violets. Buuuuut Mostly you cant go for sure, They Send 14(so u Rly Need Fire Lord at 13)...
     
  11. ViccieLeaks

    ViccieLeaks Member

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    You can usually evaluate the chance of 13 send based on how ur team looks
     
  12. Myrmiron

    Myrmiron Member

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    I usually choose to ignore Mudman/Golem since I feel like they don't really do anything of value since I want my Fenixes to tank the damage and my Protons to serve as a meat shield so the Fenixes don't tank too much at the same time. I usually invest the gold you put into Golems into more Disciples and Starcallers.
    For 18 it's a good idea to have lots of Protons since most of that wave's damage comes from the DOT of the frogs, also Disciple spam will make quick work of the frogs.
    However spamming Disciples can be countered by sending lots of small units, so it's important to also have 2-3 Fenixes at least.
    Also if they sent on wave 6 you can push 2 workers and hold 7 without the added Windhawk.
    You may leak 2-4 units if they send DT or Dino, but it's worth it, especially since this makes the wave even longer so your extra worker can do a lot of work for you here.
    I try to get to 7 workers after wave 7, you can hold a moderate send on 8 easily with 720 value.
    Often times though people will skip 8 in favor of 9 versus you as element so you won't have any trouble holding it and only have a minor leak of 4-6 units on 9, you'll still have enough to build a Disciple though which should place you at 1175 value and 7 workers for 10, easily enough to hold 10 and more than enough workers and income to have a very solid post 10 game.
     
  13. Wadi94

    Wadi94 Member

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    Yes, it depends on so much Little Things, i was nr.7 Element.. i know that bro:) But this Guide is for beginners. So just the Basics, what u Tell me is for At least the top 2% :)
    Thanks for ur Advices :)
    i
     
  14. hamsterod1

    hamsterod1 Member

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    Just want to ask why dont spam phoenix in 20/21 but disciple/starcaller?
     
  15. SecreT_WeaponS

    SecreT_WeaponS Member

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    Disciples/Starcaller are alot better Damage than fenix in 21. If you have enough the nukes almost instagib the Legionking.
     
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  16. Wadi94

    Wadi94 Member

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    nothing more to say =)
     
  17. Hitsukora

    Hitsukora Member

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    Hi, did anything change since a patch?
     
  18. Myrmiron

    Myrmiron Member

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    The build is basically still playable, except that these days saves are much stronger, so you really want to be careful with rushing your workers. Definitely never push workers during a save against you anymore, even on your strong waves.
    Also having that Golem on 11 is extremely good now if they didn't send on 10.
    If the enemy is pressuring you hard with early saves you may even end up with only 5 workers on 10, if they didn't pressure you at all try having at least 7.
     
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  19. Wadi94

    Wadi94 Member

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    i think this is nearly playable until now.
    Next week i will get more time, so i can probably upgrade this, or even try to explain more =)
    Have a good day and gain some Elo =)
     
    GvR Mr Mister likes this.