Elo: ~1800 (lately plaing on my smurf 1500-1600) Patch: v2.32 Units Rating from S to F. I'm mainly talking about MM though the units are not that much better in the Legions they just have their roll to fullfill there. S Tier: Overpowered. These units have a power level that is way above the curve, and I'm suprised they didn't get nerfed yet. Seaserpent / Deepcoiler : if a build containing just 1 units is viable, this unit is to strong! Doomsday Machine : No weak wave from 12-18. As long as you are ~ @value you will hold if u have 1-2 doomsady. Peewee / Veteran : The boost abilty, if used right, lets u hold far above your value. A Tier: Really strong, are partly defining the meta while not being broken. Grarl : The unit is strong by itself and with the delicacy helps u shift gold even while the enemy is saving. Headchef : Would never pass this unit. The heal Aura and heal Abilty makes it synergize well with bruisers and Tanks and u always have a few bruisers/Tanks. Fire Elemental : Easy Start with good workers. This start transitions good into other builds. (Edit 1: Fire Elemtal might be B Tier, like Naccho said ,but it is still my prefered start which is the reason i placed it in A Tier) Fatalizer : Strongest Anti big unit and the only Swift Tank which makes this unit great on 10, 13, 15, 16, 18, 20. Bone Warrior : Good early and they fill the spot of the t1 best (split unit). Kingpin : Great Buiser. At 100 stacks, Stats of a t5 while having the cost of a t4 and being a t2. Though you can have at most 2 of them. Starcaller : Spell to defend vs big units good backline DD stats and an Mana Regeneration Aura which works well with Fire Archer, Gateguard, Harbinger,Headchef, LOD, Hades, Disciple. B Tier: Balanced. These units are as strong as they should be while not defining the meta. Honey Flower / Deathcap : 5 worker start with the right support and ok mid game. Pyro : 5 worker start and good early push with the right support though their mid-late (10 onwards) is on the weaker side. Daphne : Good Anti big as well as good support. Though dont want many of them. Aqua Spirit / Rogue Waves : They have their roll and do fill that. Seems very balanced. APS / MPS : Atackspeed aura, which works even better with small units cause it also has flat bonus Dmage. Antler / Whitemane : 4 worker start with a lot potential to be very strong in the late game. The unit itself is a good mid / late game tank and the Aura makes it synergize well with other tanks / bruisers. Golem / Mudman : Good Fortified Tank. Realy strong if u get the Harden right. Butcher : Heals (on hit heals) are quite strong in the early game. It's also quite strong 6 which is one of the waves a lot poeaple liek to send. Hades: Good Late game Summoner. Pollywog / Seraphin / Devilfish : Not to sure what to say about this unit. It seems quite balanced right now. Wileshroom / Canopie : Backline Damge Dealer which is flying. Its quite strong with Headchef but rly weak on 11-12-16-17 which are waves often send on. Leviathan : Worse since this Patch, still fullfills its roll quite good but not to strong. Banana Bunk / Banana Haven : Strong in the early weak in the mid - late but upgrades into Heaven which is good ok mid and good late. Heaven forces to enemy normaly to not send 12 / 17 which can be good. Fire Lord / Fenix : Good Off Tank, best in the split. Very good on 15-18. Gateguard / Harbinger : You cant mass them and they have quite low HP to fullfill their roll as off tank. (They tend to jugle if u mass them and they get counterd by centaurs) Proton / Atom : No weak wave and can deal good Damage in the early game. Doppelganger : Strong with Headchef but weak without. This unit seems to be in a sweet spot right now. Bone Crusher / Dark Mage : Bonecrusher has a very good early but a very bad mid-late. Which makes it quite balanced right now. The Darkmagebuff seems to be on the weaker side right now and the movement speed is most of the time counterproduktive (sometimes units walk a short time stright into the enemy units after a kill. With Darkmage buff that is even worse.). Windhawk / Violett : Nothing to say here Natural - Impact flying DD with a bit of magic Damage. C Tier: Weak, but they don't necessarily need buffs since they are very good in fulfilling a niche. Rangers : Good Anti big as well as good support. Though dont want many of them and bad without spam / fast hitting units. Bazooka / Zeus : Impact Ranged DD with a bit Magic Damage. Ocean Templar : This unit is an okisch alternitiv for Headchef. Its heal is better on unupgraded units which makes its scaling worse. Gargoyle / Greendevil : Magic damage tank. Gargoyle is Ranged which makes that unit hard to position and Green Devil has Lacerate which ain't an abilty i want on a (t2) tank. Nightmare : Without support this unit feels quite weak.But it has on ok 4 worker start. Bounty Hunter : maybe its just me but bounty hunter is the start whith which i leak the most. Though i think this unit is fine cause the kingpin is so strong. Tempest : Its makes the Pyro 5 worker start the savest. Though with its best waves being 4 and 17 u dont rly need this unit. Millenium : Good on 6 and 9 and ok on 7. i believe this unit does quite fine for its roll. Lord of Death : A unit normaly not build bevor 15 (for 15) and can be usefull on 18 as well afterwards u want hades and bevor u dont want this unit. Buzz / Consort : Buzz and Consort are usable in some build but the other t1 units are just better. C Tier: Weak, not as weak as F-Tier but might need a buff cause there is a better option for their roll. Angler : I would never place this unit if im unable to upgrade it. They dont have a good wave in the early game and later they are just to weak. Disciple : For me this unit is quite underwhelming without a distinctive roll. I would pref semonthing like magic damage on Basic Attacks and the spell so that it has the roll as Anti 11* - 13 - 15* - 18* - 20. F Tier: Dumpster tier. It's so bad i wonder why they didn't get buffed yet. Empty. I didn't want to be to mean to Angler. Hope i didn't forget any unit. Edit : It's all my opinion, so you may disagree.