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Hermit Range

Discussion in 'Balance Discussion' started by Lisk, Jul 11, 2018 at 8:39 AM.

  1. Lisk

    Lisk Director Staff Member

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    I've baited myself into sending Hermit on 11 only for it to be sniped since it runs ahead.

    Should it maybe be viable on 11 (should it have a bit longer range)?
     
  2. Wurakls

    Wurakls Member

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    It could be an opportunity to send vs a Bunk imo.
     
  3. Roshkatul

    Roshkatul Member

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    Oh yes! I would love to see this happen.. I usually like sending hermit on wave 8 and 11 against bunk/haven/pyro, since it actually denies quite a bit of the reflect damage.. but it only works if you manage to send a really huge tankline, so it's not really viable =/
     
  4. Nacccho

    Nacccho Member

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    Yes!
    Wouldnt mind a damage buff neither.
     
  5. foliesseer

    foliesseer Member

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    I don't know if you are still able to do this with the new pathing, but you used to be able to split in a way so your Fire Elemental would take a 3-creep split (during a Melee Wave), clear the split and snipe the Hermit. Giving Hermit +100 range could definitely change up how that works for units like Fire Ele and Daphne, so it might be nice if you could take a look at this aswell.
     
  6. FaithOfHeaven

    FaithOfHeaven Member

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    Could be good for 20 too, since it always dies of the fire ele/aqua combination since it is in range.
     
  7. Robert Mends

    Robert Mends Member

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    Your voice was heard. Rejoice!