Hmm I would like to ask for an explanation of the kingfocus especially in terms of foureyes in lvl 15. There were a lot of spots in the past where i thoght foureye-focus is underrated by the king. And after having a lvl 15 spot this time i am pretty sure it is. in this case we had 2 bosses (lvl 15), 80% and 90% and 2x Foureyes with nearly full hp + hermit on the king. Sum small units as well but not relevant. Giant Quadrapus DPS: 440*1,14 =501,6 - 9000HP Foureye-DPS@start: 65*2,38=154,7 - 2500HP As an easy logic example we can say, that 3x Foureyes should release more DPS than 1 Giant Quadrapus - considering that their dps increases fast. Lets make it easy and say that 3xFoureyes have together exactly same DPS as 1 Giant Quadrapus. But instead of investing full 9k Damage on the boss , you could use it on the Foureyes, what would in the end reduce the damage dealt to king by the same amount like killing one boss - but stepwise, so after one third of the time the dps dealt to king is already reduced by 33% - aso. So if we say 3xFoureyes would have same hp like 1 boss - this would mean: Time----------Focus Foureyes----------Focus Boss: 33%----------100%--dmg-----------------100%---dmg 33%-66%----66%---dmg-----------------100%---dmg 66%-100%--33%---dmg-----------------100%---dmg --------Sum:--200%-dmg-----------------300%---dmg (dont be condused bei the % - just the relation in end is relevant) This means in fact focussing If we focus the foureyes instead of the boss, we will get only 200/300=66% of the dmg on king compared to focussing a boss. [Or to be more correct when focussing the boss until its dead we get 2x300%=600% while the other way we get 200%+300%=500%. so we have 500%/600%=83%dmg - that is 17% less dmg in the scenario where we only have 3xfoureyes+1boss!!] This is not considering, that foureyes dps is increasing fast - AND not considering, that 3xFroueyes have less HP than a Boss. I would highly recommend to overwork the formula in terms of Focus considereing Foureyes - I think considering their dps increasing and "low" hp later in the game there is barely a spot for not focussing it first. It is definitley not worth to wait until the dps is higer, than the dps of other units. In our game before the 2nd boss got killed, the dmg-numbers of the foureyes were 165. thats 392,7dps still increasing. So when killing a boss needs a while, there is no reduce in overall dmg even after killling a boss, when foureyes compensate by their dmgincrease - that is definitley BAD Focus (no offense). I dont know if ur formula in considers DPS/hp when doing the focus - this would be important in my eyes - especially in races, but it definitley does not consider the dps increase of foureyes - and i think it does not consider dps/hp. So i would like to recommend an overwork of King-Focus as Feedback in terms of DPS/HP. Thanks for your time reading Edit: Thinking about those dps/hp spots that are especially relevant in races it might be interesting to have different modes for the king. While usually the king would kill the mass with using an AoE a 2nd time, so he keeps focussing a big unit to reduce overalldmg dealt to king, this becomes pointless when he willl die before he can use 2nd AoE and cant kill the big unit as well - so in such a case it is better for the king to take out dps by killing small units and mb gain 0,x seconds for the race - so probably it might be interesting to make an option where a team can switch kingfocus between "Race" or "least dmg"