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Legion TD2 mechanics: Spell Damage

Discussion in 'Strategy Guides' started by Roshkatul, Jul 31, 2018.

  1. Roshkatul

    Roshkatul Member

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    As soon as the next mercenary is revealed and as soon as the 2nd edition of Masters Cup is finished, I will upload a whole series of videos based on mercenaries. These videos should teach you everything you need to know about mercenaries and how to use every individual mercenary in-game. So stay tuned for more guides.


    So if you want to calculate the amount of damage a spell will do on a certain wave, this is the order you should do it.
    Take the initial spell damage,
    -add increases from Sorcerer’s buff if there’s any,
    -add increases from rogue wave’s “delusion” debuff if there’s any
    -add reductions from wave 14 or kraken if that’s the case, and in the end
    -add reductions or increases from armor types.

    This 'formula' can be used for accurately testing the spell damage done.

    Also, check out crazy's list of every spell which is affected by spell damage modifiers.
    https://legiontd2.com/community/threads/spelldamage-list.16436/#post-33549
     
    Akitos, jitsuc4, foliesseer and 6 others like this.
  2. Nacccho

    Nacccho Member

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    Awesome work.
    Clean cut, illustrative, didactic and presented in a very succint manner. Really congratulations.
    A+ tier level of content.
     
  3. ViccieLeaks

    ViccieLeaks Member

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    This was brilliant. A+ here as well
     
  4. jitsuc4

    jitsuc4 Moderator

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    Really nice video, well presented. Although Kraken is no boss unit no more. I don't know, if I should trust you on ANY other information :p
     
  5. Roshkatul

    Roshkatul Member

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    Have to thank hawk for that, since the original script was confusing as fuck LUL

    That was changed only 6 months ago, I did not catch up to the changes yet.. :( Even though I included the new sorcerer in there.
     
  6. Nacccho

    Nacccho Member

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    Wait, it isnt?? dammnnn