Welcome to this month’s Looking At Legion! If you’re interested in the previous episodes, check out last month’s post here. This time around the focus is on backend and behind the scenes work. Game Servers 2.0 After the reworked chat went live, a couple of minor issues and edge cases were fixed. Most of the development went into game servers 2.0, though. For that, the whole process from forming a match to starting the match has to be rewritten essentially to conform to the new api. The reason is that PlayFab has been acquired by Microsoft and in that process the server structure changed to Microsoft Azure. Currently the game still uses the old servers which run on Amazon. They could still be used in the future, but since they won’t receive bug fixes or new features, switching to the new structure is a better solution, even if there’s some drawback in the short run. Among other benefits, the new system will allow better server performance and debugging, but most importantly it will scale better with more players. Rebranding and Marketing As mentioned last month, another aspect currently being worked on is rebranding the game. You can read more about that here. Short term, the plan is to increasingly reach out to streamers and such and give out keys to people that are interested in promoting the game. Another aspect is building up communication with Steam’s marketing team. Long term, once the game client rework is done, i.e. better server scalability, larger marketing efforts and a free-to-play weekend will be possible. Upcoming Tournament This time it’s not going to be normal mode games. Instead games will be using the recently featured 2x Chaos mode. There’s still some time to sign-up and everyone can participate, no rating requirements. All players that fully participate will receive a Mystery Card. Check out the the tournament thread for more information. For this month's post we get another sneak peek to look forward to!