Welcome to this month’s (slightly belated ) Looking At Legion! If you’re interested in the previous episodes, check out last month’s post here. One big step has been taken towards a more scalable client, and with that we’re getting one step closer to the future F2P weekend. Since the launch back in 2017, much has changed and to freshen up the game’s look, Curing is working on new visual illustrations. Game Client Overhaul Two of the Lobby 2.0 milestones hit the live servers recently, Parties 2.0 and Chat 2.0 (or 3.0, however you wanna look at it), which both make the game more scalable in the future. In the past months, Lobby 2.0 was the main focus of development and in that regard, it will continue that way for another couple of months, since matchmaking and login queues also need a rework to scale better with more players. Postponing this lengthy process unfortunately would only make it harder to implement. Ideally the way it's gonna work now would've been the way to launch the game back then, but that only came with experience and since then there never was a really good time to get the rework done, due to its large scope. Custom game rooms are another aspect that will see some overhaul at one point further down the road. While it’s already possible to select a bunch of different game modes and change starting conditions for all players individually, future rooms for example will include custom names, passwords and more game options. Restructuring the Discord The Discord is currently being restructured, to make it easier for the devs to follow balance feedback and game related questions as well as providing a better overview of discussions. In addition to that, updating the code of conduct and moderation rules in an effort to make it more transparent and understandable. Content and Balancing It’s been a month in the new season, which featured a couple of major game play changes. To not risk having to revert any balance/content changes and thus generating unnecessary workload (because content changes can be tricky to revert under some circumstances), there’s been a break in that regard. But with the Parties/Chat patch being stable so far, the next patch will include the new Shrine T4 and probably some changes to game balancing. Work on the remaining two Shrine units and additional mercenaries continues at a steady pace. Upcoming Tournament It’s been slightly over a year since the first Masters Cup and so far there have been three official tournaments and one unofficial hosted by Seraphin. This time around, Seraphin is organizing the Masters Cup IV on July 27-28 and in case you’ve missed it, there’s still some time until the sign-up ends on Thursday, July 25 at 11pm CEST. So make sure to grab a teammate and sign-up completely free. All teams with an average peak rating above 1400 qualify. Check out the the tournament thread for more information. To close off this month’s post, instead of a sneak peek, here’s a little illustration of an old acquaintance.