Hey everyone, welcome to the fourth part of the Looking At Legion series! If you haven't already, make sure to read the previous update and catch up on the development so far. Along with the reoccurring themes there's some neat news this time, so let's dive right in! Continuous Dani Integration With Dani getting more familiar with the game's development history, he's diving deeper into the code base, learning the code while honing his coding and debugging skills. Lisk is also passing on some good coding/debugging practices to ensure a steady improvement in code quality and as a result a smoother gameplay experience for us. Improving the Client - Lobby 2.0 & Chat 2.0 A lot of effort is still going towards the client improvements to be able to handle more players in the lobby and chat. The changes to the chat will make it possible to have all players in the same chat room while distributing the server load across multiple servers. And the avid reader will have noticed the reoccurring lobby 2.0 catch phrase, which includes some major refactoring of various systems to improve server stability and support a larger player base. Once this is done, bigger marketing efforts are possible, such as a free to play weekend or targeting new audiences. Adding Content and quality of life Various minor changes that aim to improve the overall look and feel of the game, like HUD improvements, general quality of life (think stuff like mercenary/worker queueing) and accessibility improvements, which are much easier to implement short-term, will be continuously rolled out. Also, in contrast to the lobby and chat reworks, their results will be immediately visible to us. If you've been playing in a language other than English, you've probably noticed a couple of missing translations, like in the profile or post-game screen. With recent changes, it's now possible to translate the last missing pieces of the client, so the overall feel is nicer and there are no odd breaks with already translated parts of the game. Obviously one other major aspect that is always being worked on, is adding new units to complete the new Shrine legion, along with designing new mercenaries to break your opponents. Growing the game To test the waters in new regions and not going overboard without the lobby changes, a medium-sized marketing campaign was run in China. This is mainly to see how the game is received there, since LTD2's predecessor was very popular and actually still is. The campaign was very valuable in terms of understanding the Chinese market and the player's feelings about the game. Future campaigns won't be limited to Chinese markets though, as there are also plans to attract more players from Western countries. For now, we have to be patient a bit longer until the lobby is ready for take-off. Development of Lobby 2.0 and Chat 2.0 will continue in the next weeks. In the meantime, here's a sneak peek of the upcoming unit!