Mastermind Weekly #6: The Devs are Back

Discussion in 'Balance Discussion' started by holepercent, Jan 13, 2018.

  1. holepercent

    holepercent Member

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    Welcome to Mastermind Weekly #6! So, looks like the developers are back and hopefully resuming work on the game shortly. Expect a new patch any time soon!


    mm weekly 6 roll.png

    What will be your choice of 6 fighters?
    What will you build for wave 1?
    What will be your core fighters and workers for wave 5, 10 and 15+? (for discussion purpose, assume a game of average pace and no one leaks significant)

    In most cases, there is no 'correct' set of 6 fighters to keep. Play style and how greedy you are with workers will influence your choices. However, keeping something like all 4 tier 1 fighers will rarely be optimal.
     
  2. Bolle

    Bolle Member

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    dang those rolls offer some nice combination
    Zerker
    Fenrir
    APS
    Butcher
    Wile
    Buzz
    would be my choices i guess

    Just like last week i would pretend that im grove until 10 with antler start consorts and wile and aim ~8 workers at 10 with some leaks on the enemy team :D
    add aps for 11
    zerker 12
    whitemane butcher 13 if
    Fatalizer 14-15

    Maybe even 19 is doable if u get enough fatlizers with lifesteal atkspeed and whitemane buff
     
  3. ithion

    ithion Member

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    zerker bone aps butcher gargoyle antler probably.

    play forsaken but berserker instead of nightmare and antler instead of harbinger. much weaker 18 but stronger 19 o_O
     
  4. Cornep

    Cornep Moderator

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    Bone warrior, Wileshroom, Butcher, APS, Cow and Zerker.

    Start with zerker, go into a hyper damage boosted fatalizers through APS/MPS/DM and headchef heal and whitemane damage immunity. 1 fatalizer equal to 2k value easy life. Throw some canopies in for good measure and GG.
     
  5. fonte

    fonte Member

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    go bw and rangers, have darkmages buff rangers so that you exploit the buffed hp pool to increase tremendously your dps to kill the mobs before they reach you. you can hold till 21 with these 2 units.