Hey guys ! So, many people said that a 3rd row of mercenaries would be nice. So I thought of some mercenaries which could be fun to have in game. Kraken got a rework too, so it still is the high cost mercenary. Ofc, those are ideas, and probably need some adjustments. Spoiler: Harpooner Harpooner (Pierce - Nature) 180 Mythium - 48 income Stats Health: 1850 Damage: 130 Att. Speed: 1.2 (=> 156 DPS) Range: 300 Mana: 25 Abilities: Harpoon (5 Mana - 500 range) Spoiler Throws a harpoon to targeted enemy unit, dealing 100 pierce damage and pulling the target by 250 range. Spoiler: Protector Protector(Impact - Fortified) 180 Mythium - 48 income Stats Health: 2650 Damage: 135 Att. Speed: 0.75 (=> 101.25 DPS) Range: 100 (melee) Abilities: Defense mode Spoiler When this unit take damage from ranged attack, it goes in defense mode, reducing its movement speed by 75% and damage taken by ranged attack by 50%. Spoiler: Thief Thief (Pierce - Arcane) 280 Mythium - 60 income Stats Health: 2300 Damage: 35 Att. Speed: 2 (=> 70 DPS) Range: 100 (melee) Abilities: Pillaging Spoiler Gain 5 gold upon killing an enemy Pickpocket Spoiler Gain 1 gold upon attacking the king Spoiler: Oliphant Rider Oliphant Rider (Impact - Fortified / Magic - Swift) 400 Mythium - 100 income Stats Health: 3700 - 1100 Damage: 120 - 60 Att. Speed: 0.8 (=> 96 DPS) - 1.5 (=> 90 DPS) Range: 100 (melee) - 350 Abilities: Dual Figthing Spoiler Oliphant and Rider are two fighters. They have separated stats and can target different units. Oliphant rider stay at Rider's attack range, oliphant fighting only if melee are coming in range. Oliphant tank damage first, and rider can fight on its own after its death. Spoiler: King Slayer King Slayer (Pierce - Swift) 400 Mythium - 95 income Stats Health: 1100 Damage: 80 Att. Speed: 1 (=> 80 DPS) Range: 100 (melee) Abilities: Stealth Spoiler This mercenary can't be seen, damaged, or targeted and can't attack while mythium gate is active. King Assassination Spoiler First attack on the king deals 200 + 3% of king Max HP as bonus damage. Spoiler: Titan Titan (Pure - Nature) 500 Mythium - 120 income Stats Health: 4200 Damage: 400 Att. Speed: 0.75 (=> 300 DPS) Range: 100 (melee) Mana: 20 Abilities: Spell resistance Spoiler Reduce damage taken from spells by 50% Titatinc shock (10 Mana) Spoiler Next attack deals 20% dmg in AOE (250 range) and knockbacks its target by 300. Spoiler: Kraken Kraken (Impact - Immaterial) 600 Mythium - 140 income Stats Health: 9100 Damage: 350 Att. Speed: 0.7 (=> 245 DPS) Range: 100 (melee) Abilities: Spell resistance Spoiler Reduce damage taken from spells by 50% Attack from the abyss Spoiler 3 secs after the wave start, Kraken spawns in the middle of lane, dealing 300 pure damage to all units in 350 range. So, what do you think ? Would you like to see some (or all !) of them ingame ?