Hi, I was bored today and thinking of something we are missing and is relatively easy to implement. I present the ethereal legion. Ethereal units are divine creatures from another dimension, which can fight in ours. Their abilities have a link with that other dimension. Because they are divine, they have no weaknesses. Therefore, all units have PURE attack and IMMATERIAL armor. I won't present the particular HP/DPS, since I am sure there are some easy formula's that can be followed to make them balanced. Tier 1 Melee Tank: 99% Tank, 1% DPS. The purpose is to make this unit as tanky as possible for a T1, so its ability can be used. Angelshark (20g) Boost: Adds 50% damage reduction for the next wave only. Costs 5g Sea Monk (90g) Fortify: Adds 50% damage reduction for the next wave only. Costs 20g Tier 2 Long-Ranged DPS. Virtue (45g) Angelic Strike: Every 3rd hit hits 3 enemies. Cherub (125g) Divine Strike: Every 3rd hit hits 5 enemies. Tier 3 Off-tank, 200 range: 70% Tank 30% DPS Shifter (80g) Shift-out: Shifts out of reality for 2 seconds whenever it is attacked. Can only happen once every 15 seconds. Divine Shifter (155g) Charge Shift: Shifts out of reality for 2 seconds whenever it is attacked. Gains 10% attack power after coming back. Can only happen once every 10 seconds Tier 4 Melee well-rounded aura fighter Spiritual guide (150g) Journey to the beyond: adjacently-deployed units armor is converted to Immatieral. If it is already Immaterial, gains 5% damage reduction instead. Soul reaper (270g) Harvest: adjacently-deployed units attack type is converted to Pure. If it is already Pure damage, gains +5% damage instead. Tier 5 Tanky: 85% tank 15% DPS Time Walker Slow time: Attack Speed and movement speed of the attacker are slowed by 10% for 2 seconds when this unit is attacked. (5% for bosses) Time Traveller Stop the time: Attack Speed and movement speed of the attacker are slowed by 20% for 2 seconds when this unit is attacked. (5% for bosses) Tier 6 Low- ranged DPS Guardian Angel (280g) Holy Touch: Every first attack on a new unit will deal 150% damage. Arch Angel (420g) Divine Touch: Every first attack on a new unit will deal 200% damage. Any feedback is welcome, of course.