Hi, I've not seen any Atlanta build ideas/guides so wanted to post what I came up with so far and ask for peoples opinions and how to possibly make it better. (Please excuse that in all my screenshots the hydra is an egg post 3 it should be a hydra) I'm aware that most games are different so from around wave 15 I normally improvise depending on how the game goes, furthermore please be careful as the worse waves depending on sends can be 7/8, 11/12, 14. I'm aware that income sending is not favoured by a lot of people yet with this build I wait till last second and send as much as I can each wave till 11 skipping 1 or 2 depending on the enemy I always position my units in this exact manner for splits Please note if I'm not including any extra gold pre 10 I normally spend it on workers I'll gladly take any criticisms and improvements P.S.S for larger images there are attatchment at the bottom of the post, Wave 1: yes I do add 2 pollywags just cause sometimes I go afk and forgot to add them once or twice + it speeds up the wave even if a little bit Wave 2: easily holds 40 Wave 3: This is the wave i have the most trouble with around a 1/3 of the games I play with a weaker hydra but still seems to work, as the build holds a brute/fiend, and sometimes with goldlike splits holds a DT+snail. if enemy or friend leak you can always add more pollywags behind the egg Wave 4: Just spam workers from the start of wave 3 Wave 5: Spam workers from the start of wave 4 Wave 6: For this wave, I normally add a 2nd seaserpant for extra protection Wave 7: upgrade 1 of the seaserpants to a deepcoller preferably the one in the corner just so it does not get instant focused by the sludges if you don't have enough gold add a 3rd seaserpant and workers then pray the person doesn't send with a really good hydra you should hold but with a weaker one more likely to leak. around this wave i normally start to look out when to sell the pollywags for just that extra gold in case I don't want to send for a round Wave 8: Depending on which route you did for 7 you should either add a 3rd seaserpant or upgrade one to a deepcaller so in the end it should look like this Wave 9: Add 1 grall behind the hydra ready for the healing aura later on in the game + workers (depending on how the game went you might want to add another seaserpant as I have encountered larger sends on 10 which can be annoying Wave 10: Add a 2nd grall next to the hydra + workers Wave 11: I despise this wave.... a ghost knight messes you up really badly so it's preferable to rely on teammates to catch for you. With a ghost knight, i leak anywhere between 30-60% depending on what else was sent p.s. wave 11 is the last wave i income send normally try for 3-4 dinos. Furthermore, as to legion spells, I normally prefer hero, vampire, villain. Hero/Vampire goes on the healing gral whereas villain on the priestess Wave 12: Seems like a questionable choice but i normally upgrade the grall to a tanky one to have a bit more front lane. From this wave you will have to make a decision if to add a seaserpant or workers it will depend a lot on sends Wave 13: You should have enough gold/income to put the upgraded tanky grall Wave 14: Just as with wave 11 I absolutely have this wave, My advice is to invest fully into value, on average what i end up with is: sometimes you might have one or two more seaseprants its hard to predict how the game goes Wave 15: Normally i just upgrade the priestess and add a 2nd one, I'll end the build on this wave as post 15 its hard to predict how the game was, is, will be so you will have to improvise.