Rating Legion TD 2 uses an Elo rating system. Your rating change at the end of each game is based on: Your team rating Their team rating Whether you win or lose Your rating increases if you win and decreases if you lose. The amount that your rating changes depends on the difference between your team rating and their team rating. The harder your opponent, the more your rating increases if you win and the less your rating decreases if you lose. We intentionally use an outcome-based (win/loss) rating system rather than a performance-based (value, income, leaks, MVP, etc.) rating system. As soon as you introduce performance-based incentives, players will begin to do things to inflate their performance metrics that aren't optimal for winning. An outcome-based system cannot be gamed, doesn't distort incentives, accounts for intangibles such as positive attitude and teamwork, and properly rewards selfless players. New player adjustments If you are a new player with fewer than 10 games, your rating gain/loss will be 2x the standard amount. This helps new players and smurfs converge to their proper rating faster. If you are partied with a new player with fewer than 10 games, your rating gain/loss will be 0.5x the standard amount. This makes it less punishing to help introduce your friend to the game and also discourages players from smurf boosting. New players start at 1000 rating and automatically gain +20 rating per game for their first 10 ranked games, in addition to the standard rating gain/loss from winning/losing. This helps ease new players into the ranked experience. Ties If a game is marked as a tie, the disconnected player loses 4 rating. If that player is duo'd with someone, his teammate will also lose 4 rating. Other players’ ratings are unaffected. Leavers If your ally leaves the game for 2+ waves and is not present at the end of the game or leaves the game for 4+ waves, you lose half the rating if you lose and gain the full amount if you win. Matchmaking Legion TD 2 matchmakes games based on: The fairness of teams (tries to find evenly-matched teams) The rating differences of players (tries to find closely-rated players) Time spent waiting in queue Number of players online The longer players wait or the fewer players there are online, the more likely the matchmaker is to allow uneven games. Even if games are uneven, your rating change accounts for differences in skill. Duo adjustment accounts for communication and strategic advantages that partied players have. +25 rating (two 1200s duoing are treated as 1225) Additionally, the highest-rated player in the duo is given extra weight when determining the average. This weight increases for higher rated players to prevent smurf-boosting to the top of the ladder.