We just released our Server 2.0 update, which is a major refactor to our lobby server, game server, and matchmaking code. This has been our development focus for the past 6 months. The goal of this update is to improve long-run scalability and stability. Scalability means the ability to support tens of thousands of concurrent players Stability means higher uptime and fewer bugs Technical improvements: Matchmaking across different lobbies instead of only within a single lobby. Multiple lobbies are needed to support a larger player base. Monitoring servers in real-time, which improves our ability to debug issues. Servers run off of a completely new Microsoft Azure-based framework instead of AWS. Complete refactor to the way servers spin up and down. New logic for how players connect and reconnect to servers. New matchmaking algorithm, which leverages Microsoft’s Azure PlayFab matchmaking system. What you'll notice: A "Waiting for players..." message when a match is found. If a player fails to connect, the matchmaker will re-queue everyone instead of starting the game with a missing player. No more "Find me any game as soon as possible" button for players rated 1500+. Our new matchmaker is smarter about accelerating and adjusting for the number of players online. Some differences in matchmaking logic. We'll be monitoring and doing adjustments as needed. Improved Classic queue positioning. The matchmaker now prioritizes pairing similarly skilled players in lane match-ups. Other than that, if we did things correctly, you shouldn't notice too many changes. If you encounter any bugs, please report them on the forums or Discord. Server 2.0 is a big milestone for the development of Legion TD 2 and the foundation for a better game. Our plan is to market the game and do a free-to-play weekend this year to grow the player base and really take off. Thank you for your support.