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Unit Pathing, Targeting, and Behavior Issues

Discussion in 'Minor Bugs' started by Jules, May 17, 2017.

  1. Jules

    Jules Developer Staff Member

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    Anytime a unit behaves in an unexpected way, report here with the following information:
    • Game version
    • Description of unexpected behavior (what actually happened)
    • Description of expected behavior (what should happen)
    • Video clip - here's a simple guide on how to set up automatic video recording
    Example Report:

    Game Version: v1.22
    Unexpected Behavior: Snail gets blocked and dances behind Crabs for 20 seconds
    Expected Behavior:
    Snail should path around Crabs to surround Antler
    Video: http://plays.tv/video/5914d491b90623cd06/dumbo-snail
     
  2. deutscherhawk

    deutscherhawk Moderator

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    Well I have several. The first one I have ready to go here:

    Game Version: v1.23f
    Unexpected Behavior: Lords of Death stand still and wait for units to die before moving to attack
    Expected behavior: Find a space in between or dance around to attack the boss or do anything but stand there
    Video: http://plays.tv/video/591cc844ec3d8ac1b2/forsaken-targeting
     
    Jules likes this.
  3. xPerienZ

    xPerienZ Member

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    Lisk and Jules like this.
  4. Jules

    Jules Developer Staff Member

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  5. ithion

    ithion Member

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  6. riqmarmes

    riqmarmes Member

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  7. ithion

    ithion Member

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    1.27a
    Unexpected behavior: Berserker waits (as in does not move at all or attacks) behind other units (pewwes/pyro)
    Expected behaviour: At the very least dancing/ moving around the units in front to reach a target
    No video atm sorry.

    I think it can be reproduced simply by putting a berserker behind some units (more easily so if berserker is up against the wall)

    Butcher is also a unit that with the placement you want it to have makes you pull your hairs out...

    I can live with a unit dancing or having to run around units some. But not just standing there doing nothing at all.

    Tell me if it's important to get a video and I'll create one... unfortunately my plays still refuses to record every game=/
     
    Jules likes this.
  8. Rave

    Rave Member

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    Jules and ithion like this.
  9. riqmarmes

    riqmarmes Member

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    Game version: 1.29a
    Unexpected Behavior: Rogue wave didn't start attacking until after 3-4 seconds
    Expected Behavior: Unit attacks the moment enemy units reach aggro range
    took a screenshot but no video available (I have the logs but don't know which one it is)
     

    Attached Files:

  10. riqmarmes

    riqmarmes Member

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    Game version: 1.29a
    Unexpected Behavior: Dragon Turtles stop for a few seconds at "checkpoints" (basically the area where we can't build, they get there take a small breather and then continue moving)
    Expected Behavior: Dragon Turtle does not stop unless it encounters an enemy unit
    took a screenshot but no video available (I have the logs but don't know which one it is)
     

    Attached Files:

  11. Lagartootemido

    Lagartootemido Member

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    Game Version: 1.29a

    Unexpected Behavior: Berserker just stood still not even trying to walk up to wave 10 Boss. Possibly due to collision size.
    Expected Behavior:
    Berserker walking up to to creature and landing attacks.
    Video: http://plays.tv/video/5949649b3737ca2338/berserker-pathing-colision-problem-with-wall-pyro

    Unexpected Behavior: Bazooka stand still near king area while other fighters fight.
    Expected Behavior: It identifying it was fight time and wallking up to land attacks.
    Video: http://plays.tv/video/594963dfa1b30af3b7/bazooka-king-place-fight-agro-issue

    Unexpected Behavior: Harbinger dances instead of attacking what is right in front of him.
    Expected Behavior: Harbinger just attacking something that is in front of him.
    Video: http://plays.tv/video/5949bdeab81e096711/harbinger-dancing-and-not-attacking
     
    Cornep likes this.
  12. Lagartootemido

    Lagartootemido Member

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  13. PesteK

    PesteK Member

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  14. Lagartootemido

    Lagartootemido Member

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  15. PesteK

    PesteK Member

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  16. Free

    Free Member

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    Game version: 1.30a
    Unexpected Behavior:
    Big Daddy Boss got stuck behind a mole and couldn't attack the ranged units, therefor being idle.
    Expected Behavior: Boss should realize he is too fat and walk around the mole.
    Picture attached.
     

    Attached Files:

  17. Lagartootemido

    Lagartootemido Member

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  18. Lagartootemido

    Lagartootemido Member

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  19. deutscherhawk

    deutscherhawk Moderator

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    Lagartootemido and Cornep like this.
  20. Lagartootemido

    Lagartootemido Member

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    Game version: 1.32
    Unexpected Behavior: Fatalizer is stuck chilling behind other fighters.
    Expected Behavior: Fatalizer walking around units and going on melee range to land attacks.
    Video: http://plays.tv/video/59638085e602a46746/fatalizer-stuck

    Game version: 1.32
    Unexpected Behavior: Bone Warrior is stuck chilling behind other fighters and also dances a lot.
    Expected Behavior: Bone Warrior walking around units and going on melee range to land attacks.
    Video: http://plays.tv/video/5963841893931...ck-dance-sometimes-struggling-find-way-enemy-

    Game version: 1.32
    Unexpected Behavior: Units stopping at intersection and turns on their way to the King.
    Expected Behavior: Units smoothly making their way to the King.
    Video: http://plays.tv/video/596384d48884b36b9e/units-stopping-at-intersections-and-turns-