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Unit Pathing, Targeting, and Behavior Issues

Discussion in 'Minor Bugs' started by Jules, May 17, 2017.

  1. ithion

    ithion Member

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    Game version: 1.44
    unexpected behavior: Units get stuck on eachother at king
    Expected behavior: the units spread out to attack king
     

    Attached Files:

  2. Brogha

    Brogha Member

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    Nice i hade the exact same bug.
    Wave 13 creeps get blocked by 4eye.
     
  3. Lagartootemido

    Lagartootemido Member

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  4. AsK

    AsK Member

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    Game Version: 1.47
    Unexpected Behavior: beserker dances around for around 5 seconds or doesn't walk at all when he tries to reach the minions using the pathing close to the wall.
    Screenshot: https://puu.sh/xvQl1/53400f7d78.png
     
  5. ithion

    ithion Member

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    Game version: 1.47 hotfix2
    Unexpected behavior: Hermit stays at a waypoint(I assume) until the rest of the leaked units are killed by king.
    Expected behavior: Well..walk down to king and fight like the rest of the leaked units=p
    Video: Wave 9 in the first game (means 16.40-18min into the video)
    twitch.tv/videos/173772957

    Sry for the link...the forum changes it to something weird that breaks the link if I try to do it properly..
     
  6. Lisk

    Lisk Director Staff Member

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    I wasn't able to reproduce any issues with this setup in v1.47.

    Can you record a video?

    I tested on waves 1-10 and didn't notice any dancing more than 1 second.
     
  7. ithion

    ithion Member

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    Lisk likes this.
  8. Shadi

    Shadi Member

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    [​IMG]
    Game version: 1.48
    Unexpected Behavior: Unit run to king even if mobs from wave still alive.

    With this build, pyro would run to king after finish his job, even if some units fighting with bazooka on right side remains.

    [​IMG]
     
    AntisunGG likes this.
  9. AntisunGG

    AntisunGG Member

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    Game version: 1.48a
    Unexpected Behavior: many fighter block themselves and are stuck not attacking
    Expected Behavior: All fighters attack the level 20 boss

    attached logs, happend on round 20
     

    Attached Files:

  10. Cornep

    Cornep Member

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  11. Lagartootemido

    Lagartootemido Member

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    Game version: 1.50
    Unexpected Behavior: Gateguard dancing having difficulty in finding an open path.
    Expected Behavior: Gateguard being more intelligent and faster.
    Video: http://plays.tv/video/59d026aeeb69fe26c4/gateguard-still-dances-too-much

    http://plays.tv/video/59d027ddc5cc612971/gateguard-dances

    Game version: 1.50
    Unexpected Behavior: Fatalizer and Harbinger stopping and having difficulty in finding an open path.
    Expected Behavior: Melee units being more intelligent and faster.
    Video: http://plays.tv/video/59d028d16afd58dd13/melee-units-have-such-difficulty-performing-reliably
     
    Lisk likes this.
  12. Lagartootemido

    Lagartootemido Member

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  13. Cornep

    Cornep Member

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    Game version: 1.51
    Unexpected Behavior: Bazooka ignores fighting on other side of the lane and gtfo's
    Expected Behavior: Bazooka doesn't leave the lane while peewees fight
    Video: http://plays.tv/video/59d3be104c23fe55af/zooka
     
  14. Cornep

    Cornep Member

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  15. ForgottenArbiter

    ForgottenArbiter Member

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    Game Version: 1.51d
    Unexpected Behavior: Ranged units do not engage enemies when placed far away from the tanks
    Expected Behavior: Ranged units join the fight at some point before the tanks die
    Video:

    This behavior has been around since before I first tested this game, several months ago. I'm not sure if it is intended, but it makes it difficult to use army placement strategies where one group of units is placed on one side of the lane and another group is placed on the other side of the lane and further back. Coming from Squadron TD, where these placement strategies are popular for a number of reasons, this was extremely annoying. There is less reason to use this placement technique in Legion TD 2, but I would still like to see it work without worrying about your units standing around and not participating.
     
  16. Cornep

    Cornep Member

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  17. Cornep

    Cornep Member

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    Gawil likes this.
  18. Cornep

    Cornep Member

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  19. Cornep

    Cornep Member

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  20. Cornep

    Cornep Member

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