1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

[v2.21a] Gateguard's Summons 'dancing' at wave 11.

Discussion in 'Resolved Bugs' started by foliesseer, May 2, 2018.

  1. foliesseer

    foliesseer Member

    Messages:
    267
    Likes Received:
    157
    Trophy Points:
    43
    Sorry, I don't have any logs myself.
    Pretty sure LForward played the game in v2.21a, and Jerjer posted the image on the Discord today so I assume it's also from v2.21a.

    LForwards Youtube Video (v2.21a):

    Jerjer's Game (v2.21a):
    [​IMG]

    Update 1: It was also stated by both Jules and Jerjer that they weren't able to reproduce the bug in Custom games.
    [​IMG]
    [​IMG]

    Update 2: Chat logs from the Discord about the bug.
    Conversation 1:
    [6:54 AM] jerjer: @Jules btw i had this bug yesterday where my gatekeeper + summons just kept walking around the mobs
    [6:55 AM] jerjer: like walking up and down with occasional hits and continued walking
    [6:55 AM] jerjer: till the point where it died without killing hte mob
    [7:00 AM] Jules: @jerjer I saw it happen once. Will look into it for next patch
    [7:00 AM] jerjer: its also the first time
    [7:00 AM] jerjer: and only that game
    [7:00 AM] jerjer: not sure what triggered it
    [7:00 AM] Jules: If you are able to get video and/or find a way to reproduce it
    [7:00 AM] Jules: (an exact setup that makes it happen)
    [7:00 AM] Jules: let me know!
    [7:00 AM] jerjer: i rmb it was wave 11
    [7:00 AM] jerjer: (if it helps)
    [7:01 AM] jerjer: and it only happened that 1 time xD
    [7:01 AM] jerjer: probably something to do with it
    [7:01 AM] jerjer: its always wave 11 having bugs
    [7:01 AM] jerjer: weird tho
    [8:31 AM] ithion: i had it on w21. i think it happens to forsaken when there is too many summons =p
    [8:33 AM] CαvemαnOhyeα: @Jules I have it happen every time I use akitos forsaken guide. Only happens on ranged waves.
    [8:41 AM] jerjer: it happened
    [8:41 AM] jerjer: twice just
    [8:42 AM] jerjer: on 11

    Conversation 2:
    [12:10 AM] Jules: @ithion @jerjer or anyone, if you're able to reproduce the Forsaken bug with summoners where they are being "pulled" to the cave back and forth, let me know!
    [12:10 AM] Jules: I've seen it happen a couple times and have heard complaints, but I'm not able to easily reproduce it
    [12:10 AM] jerjer: Ss?
    [12:10 AM] jerjer: It happens only on 11 for me
    [12:10 AM] Jules: video and/or a description of where to place units to make it happen
    [12:11 AM] Jules: yeah a screenshot would work
    [12:11 AM] Jules: if you can go in a custom game and place them in a certain way on wave 11(edited)
    [12:11 AM] jerjer: I’ll try it again when I’m home
    [12:11 AM] Jules: okay thanks!

    Conversation 3:
    [7:51 AM] jerjer: @Jules funny thing is the gateguards bug doesnt happen in custom games
    [7:51 AM] jerjer: tried earlier
    [7:51 AM] jerjer: experienced it in ranked game earlier tho , couldnt ss in time


    Update 3:@jitsuc4 made a screenshot of the build in LForwards video.
    [​IMG] [​IMG]

    It also seems to happen with Akitos' build.
    [​IMG]
    For reference, the Nightmare has been built 5 blocks up from the bottom left corner.
    [​IMG]
     
    Last edited: May 2, 2018
    Lisk and Jules like this.
  2. Lisk

    Lisk Director Staff Member

    Messages:
    2,748
    Likes Received:
    1,178
    Trophy Points:
    113
    Thanks for the report and multiple screenshots/videos.

    Do you know if this happens with non-summoned units?

    Do you know if this happens only if you build far up?
     
  3. jitsuc4

    jitsuc4 Moderator

    Messages:
    564
    Likes Received:
    341
    Trophy Points:
    63
    From the LF video on wave 11, where the juggle happened. Pretty far down. Also couldn't get it to juggle in a custom.

    Edit: build picture
     

    Attached Files:

    Last edited: May 2, 2018
  4. foliesseer

    foliesseer Member

    Messages:
    267
    Likes Received:
    157
    Trophy Points:
    43
    Personally I know almost nothing about this, I just made the post because there was none and Jules told me to :p

    I'll post Discord chat logs in spoiler-tags so you can look back on this topic later and read what information there is avaible on this bug.

    Conversation 1:
    [6:54 AM] jerjer: @Jules btw i had this bug yesterday where my gatekeeper + summons just kept walking around the mobs
    [6:55 AM] jerjer: like walking up and down with occasional hits and continued walking
    [6:55 AM] jerjer: till the point where it died without killing hte mob
    [7:00 AM] Jules: @jerjer I saw it happen once. Will look into it for next patch
    [7:00 AM] jerjer: its also the first time
    [7:00 AM] jerjer: and only that game
    [7:00 AM] jerjer: not sure what triggered it
    [7:00 AM] Jules: If you are able to get video and/or find a way to reproduce it
    [7:00 AM] Jules: (an exact setup that makes it happen)
    [7:00 AM] Jules: let me know!
    [7:00 AM] jerjer: i rmb it was wave 11
    [7:00 AM] jerjer: (if it helps)
    [7:01 AM] jerjer: and it only happened that 1 time xD
    [7:01 AM] jerjer: probably something to do with it
    [7:01 AM] jerjer: its always wave 11 having bugs
    [7:01 AM] jerjer: weird tho
    [8:31 AM] ithion: i had it on w21. i think it happens to forsaken when there is too many summons =p
    [8:33 AM] CαvemαnOhyeα: @Jules I have it happen every time I use akitos forsaken guide. Only happens on ranged waves.
    [8:41 AM] jerjer: it happened
    [8:41 AM] jerjer: twice just
    [8:42 AM] jerjer: on 11

    Conversation 2:
    [12:10 AM] Jules: @ithion @jerjer or anyone, if you're able to reproduce the Forsaken bug with summoners where they are being "pulled" to the cave back and forth, let me know!
    [12:10 AM] Jules: I've seen it happen a couple times and have heard complaints, but I'm not able to easily reproduce it
    [12:10 AM] jerjer: Ss?
    [12:10 AM] jerjer: It happens only on 11 for me
    [12:10 AM] Jules: video and/or a description of where to place units to make it happen
    [12:11 AM] Jules: yeah a screenshot would work
    [12:11 AM] Jules: if you can go in a custom game and place them in a certain way on wave 11(edited)
    [12:11 AM] jerjer: I’ll try it again when I’m home
    [12:11 AM] Jules: okay thanks!

    Conversation 3:
    [7:51 AM] jerjer: @Jules funny thing is the gateguards bug doesnt happen in custom games
    [7:51 AM] jerjer: tried earlier
    [7:51 AM] jerjer: experienced it in ranked game earlier tho , couldnt ss in time

    I saw Ithion being mentioned in the second conversation, but I could not find any of his messages regarding this bug with the Discord search function. He might be able to supply this information himself.
     
  5. jitsuc4

    jitsuc4 Moderator

    Messages:
    564
    Likes Received:
    341
    Trophy Points:
    63
    Wave 11 build from the guide

    Edit: build picture
     

    Attached Files:

    Last edited: May 2, 2018
  6. foliesseer

    foliesseer Member

    Messages:
    267
    Likes Received:
    157
    Trophy Points:
    43
    I hope you don't mind me making a new screenshot, because this screenshot is quite blurry, hehe :D
    Also, you should've made the screenshot of the position of the units in the tab menu, since that could also matter.

    I'll be updating the post with this info.
     
  7. jitsuc4

    jitsuc4 Moderator

    Messages:
    564
    Likes Received:
    341
    Trophy Points:
    63
    Yeah good point, I just took them from the video. Updated both as well
     
    foliesseer likes this.
  8. Jules

    Jules Developer Staff Member

    Messages:
    1,913
    Likes Received:
    2,154
    Trophy Points:
    113
    I've seen this happen a few times and only with summons and only when they are near the cave. I don't think it only happens on wave 11. It just happens on 11 more frequently because it's a long ranged wave, which causes the Gateguards to run up closer to the cave.
     
  9. Lisk

    Lisk Director Staff Member

    Messages:
    2,748
    Likes Received:
    1,178
    Trophy Points:
    113
    This may be fixed in v2.22, but can't conclusively say so.
     
  10. foliesseer

    foliesseer Member

    Messages:
    267
    Likes Received:
    157
    Trophy Points:
    43
    Bumping this so it can be moved to Resolved Bugs, since it seems like this specific issue (with the Gateguards summons) has been solved. However, there might still be a few pathing issues for other towers or tower placements like this post by Damien.
     
    Lisk likes this.