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v2.29: Improved Targeting, Emojis, New Player Experience

Discussion in 'Patch Notes' started by Jules, Jun 29, 2018.

  1. Jules

    Jules Developer Staff Member

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    2018_0629_patchnote.jpg

    Announcements

    Steam Feature
    - Big news! Legion TD 2 will be featured on the front page of Steam for 24 hours, starting July 2 at 10am PST (7pm CEST). We're anticipating an influx of new players, so this patch has some bug fixes and improvements to the tutorial to make sure new players have a good experience.

    New unit progress:
    • Mercenary 17: Completed, needs mercenary UI refactor
    • Mercenary 18: Being modeled
    • Atlantean T2: Completed, needs implementation
    • Atlantean T2U: Completed, needs implementation
    • Atlantean T2U2: Completed, needs implementation
    • Atlantean T5: Ready for animation
    • Atlantean T5U: Ready for modeling
    • Atlantean T6: Ready for modeling
    • Atlantean T6U: Being modeled
    • Legion 6 T1: Being modeled
    • Legion 6 T1U: Being modeled
    • Legion 6 T2-T6: Ready for modeling
    Next units will be out next week!

    v2.29 Patch Notes
    Deployed 2018.6.29 11:40 am PDT (20:40 CEST)

    Client Updates

    Terms of Service
    - Updated our Terms of Service in accordance with GDPR. All players are required to accept these terms of service before playing. Any time we update these terms, you will need to accept them again.

    Game Updates

    Pathing & Targeting
    - Improved several cases where ranged units would attack targets far away instead of close ones, when both were at full life. (NearbyTargets now re-searches upon continuing to attack-move destination. May have performance impact.)

    In some cases, your backline was focused before your frontline on ranged waves, especially on wave 11. This should no longer happen.

    Creep Spawning
    - Improved reliability of creep spawning by spreading them slightly more to the sides (A lot of randomness happened when the ones in the middle got "stuck" and bounced around randomly)

    Dark Mage
    - Mind Warp is now smarter about prioritizing Berserker, Fatalizer, and Doppelganger (higher autocast score for units with ramping damage)

    Legion Spells
    - Fixed a bug where sometimes Legion Spells selections didn't show up in the tooltip

    Bug Reporter
    - No longer crashes on occasion (Disabled log uploader, so unfortunately we won't have any client logs with the report. You will need to upload them manually on the forum for us to debug any client issues)
    - You can override this setting in Interface Options: Enable Client Log Reporting (Advanced) if you want to still automatically upload your logs when you type -bug.

    Custom Games
    - Fixed a cosmetic bug where it would say X/16 slots remaining instead of X/12

    New Player Experience

    Tutorial
    - A variety of fixes & improvements on various missions

    Lobby Menus
    - Main menu now shows "Tutorial" instead of "Play" for level 1 accounts. (Level 1 accounts can still be invited to parties or custom games)
    - Chat windows (Global Chat, Team Chat, etc.) are now not automatically opened by default (You can click the gear icon to change this setting)

    Recommendations
    - No longer recommends training workers if you can't afford them yet

    Deploying Fighters
    - Now plays a sound if you are trying to deploy a fighter at a blocked square

    Tooltips
    - Auras now say (Aura) in their tooltip (Some players didn't realize that Leech was an aura when completing the aura tutorial)
    - Leech and Cannibalism tooltips now explicity state that they also provide spell vamp

    Attack & Defense Types Chart
    - Added a "?" button which you can hover over to see an additional explanation

    Matchmaking
    - Now shows text that explains if you're an experienced player and you duo with a new player, your rating change is halved. The goal is to allow players to duo with their friends to introduce them to the game without feeling so bad about their rating.

    Chat

    Emojis
    - Added some emojis, such as :smiley:
    - Full list:
    Code:
    100
    angry
    astonished
    beer
    cry
    flame
    frowning
    grimacing
    heart
    heart_eyes
    joy
    laughing
    open_mouth
    smile
    smiley
    smirk
    stuck_out_tongue
    sunglasses
    sweat_smile
    wink
    pray
    thinking
    
    - Some shortcuts:
    Code:
    <3
    :)
    ;)
    :(
    :'(
    :P
    :D
    
    Game Balance

    Goals are to encourage a wider variety of openings and to nerf Mech, which is still too dominant. We like to be iterative with our changes (rather than over-nerfing or over-buffing) because we patch so frequently.

    Legion Spells

    Villain.png
    Villain
    - Villain debuff is now applied to bounce targets for Aqua Spirit, Rogue Wave, and Fire Elemental

    Fighters

    Tier 1

    Pollywog.png
    Pollywog green_arrow.png
    - Attack speed: 1.15 -> 1.2

    Super cute, but still too weak

    Peewee.png
    Peewee red_arrow.png
    - Booster: Attack speed bonus: 110% -> 100%

    Tier 2

    FireElemental.png
    Fire Elemental red_arrow.png
    - Health: 1230 -> 1200
    - Damage: 46 -> 45

    Tier 3

    Harbinger.png
    Harbinger green_arrow.png
    - Crushing Blow: Stun percent: 20% -> 25%

    A forgotten passive is now more relevant

    Tier 4

    KingClaw.png
    King Claw red_arrow.png
    - Shell Shock: Damage: 80 -> 75

    OceanTemplar.png
    Ocean Templar green_arrow.png
    -
    Resonance: Regeneration: 20 + 0.3% max health -> 20 + 0.4% max health

    Honeyflower.png
    Honeyflower red_arrow.png
    - Health: 1140 -> 1100

    Leviathan.png
    Leviathan red_arrow.png
    - Damage: 105 -> 100

    Tier 5

    Starcaller.png
    Starcaller green_arrow.png
    - Asteroid: Damage: 600 -> 600 + 0.5% max health

    Berserker.png
    Berserker red_arrow.png
    - Attack speed: 1.56 -> 1.52

    Fatalizer.png
    Fatalizer red_arrow.png
    - Attack speed: 1.56 -> 1.52

    Waves

    Maccabeus.png
    (20) Maccabeus green_arrow.png red_arrow.png
    - Damage: 800 -> 750
    - Immolate: Splash: 5% (3% to flying) -> 8% (5% to flying)

    A bit stronger against mass units and summoners
     
    Last edited by a moderator: Jun 29, 2018
  2. EpvpDani

    EpvpDani Moderator

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    [​IMG]
     
    holepercent and GvR Mr Mister like this.
  3. Roshkatul

    Roshkatul Member

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    Well, hopefully the fire elemental change isn't as OP as it sounds.. HOPEFULLY. Starcaller change pretty much only relevant on wave 20, considering the low amount of %.. I think that unit was already strong, hopefully that 0.5% wont count that much mid-game. Pretty small changes, and some extra ocean templar love.. We'll see how that plays out. stick_out_tongue wink smirk
     
  4. jqob

    jqob Member

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    pretty good changes. i don't think fire ele would be OP with this change, sure - early game you can build multiple of them now but they for sure don't transfer THAT well into mid and late game. I can see them being a good option for 15 tho.
     
  5. Nacccho

    Nacccho Member

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    I read this as:
    This just sounds like its gonna be a lot betteer 6-9-15. Which were kind of a weakness.

    Super excited about the new units and mercenaries! :D
     
  6. nickjick

    nickjick Member

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    Now we need an emoji icon to insert our emojis...
     
  7. Lisk

    Lisk Director Staff Member

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    Patch is live!

    Fire elemental won't stack this patch. We'll be revisiting it maybe in the future!
     
  8. jqob

    jqob Member

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    Leviathan still too strong. Doomsday aswell. You have to consider that doomsday + mps is insane combo in mech. Each doomsday gets 95 DPS just from mps alone.