v2.41d Patch Notes Expected release date: Nov 23rd Deployed Nov. 26th at 9:56 am PST NEW! Chinese (Simplified & Traditional) - Legion TD 2 is now translated into simplified and traditional Chinese. The translations are still in beta, but we’re constantly improving them. If you see any mistakes, you can fix the translations at LegionTD2.com/translate, and your changes will show up in the following patch. Matchmaking - Fixed a major bug where the sorting function wasn't enabled (matchmaking should be faster, better, and more reliable) Custom Games - "-debug" command now always enabled for the host, even if there are other players present Failsafes - Added "-sell" debug command to force selling/recalling the selected fighter (potentially useful if you experience a bug where the sell button is missing or unclickable) Stability - Loading screen rewrite: should be more stable and responsive (variety of changes to loading logic). Also displays what chunk is loading in the top left corner. - Hopefully fixed some rubberbanding issues (Reverted some time syncing changes from v2.40a to an older version) - Fixed a case where buff vfx would linger behind after a unit died (Reverted buff stacking change, which will make stacked buffs look worse, but more stable) Localization - Misc fixes King - No longer focuses Froggo too early Priestess of the Abyss - No longer satisfies the Arcane requirement for Mastermind V2.41c Patch Notes Expected release date: Nov. 12th Deployed Nov. 12th at 2:55 pm PST Lobby v2.0 Testing: With this patch, we will be testing & monitoring some systems that should have no impact on gameplay Over the past few weeks, we have made a lot of progress on Lobby v2.0, which is a rewrite of the Lobby Server to run on multiple servers rather than a single server. Having multiple lobby servers means the game can handle a much higher playerbase without crashing. This will allow us to run a free-to-play weekend in the future. With v2.41c, some of the systems that will be in use for Lobby v2.0 will be live so we can monitor the systems for stability before Lobby v2.0 actually goes live. Game Fixes Loading Screen - Fixed some cases where a player would be stuck while loading; now automatically reconnects if it is frozen FairPlay - Fixed a bug where repeat offenders were being punished longer than intended - Leavers in a Casual game can no longer queue up for a Normal game and vice versa until their current game finishes - Minor other improvements & fixes Fighters Tier 2 Harpy and Sky Queen - Acrobatics: No longer gains mana from movement after entering battle (attacking its first target) Kingpin - Big Game Hunter: Heals 20% → 12% of target's max health on kill Tier 3 Sea Serpent - Attack speed: 0.92 → 0.95 Tier 4 Deathcap - Noxious Scent: 30 + 0.50% (0.25% vs. bosses) → 30 + 0.40% (0.20% vs. bosses) Tier 5 Priestess of the Abyss - Health: 1500 → 1410 Mercenaries Witch - The Froggo change makes Witch a bit weaker Froggo - Health: 300 → 250 - No longer degenerates health Froggos are no longer sniped by high range units like Doomsday, Zeus. P.S. Thanks to @Seraphon for helping write the patch notes. Thanks to @Roshkatul and others for helping come up with these changes!