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v3.17: Codex, New Legion Spells, & Game Modes

Discussion in 'Patch Notes' started by Jules, May 24, 2019.

  1. Pennywise

    Pennywise Member

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    Please, go further, be my guest.

    Masks feel like pre-nerf coilers where you have to try twice as hard to make them leak than any other unit. You do a long save for 5 or 9 and they hold anyway because they happen to have (insert name of any tank unit here).

    It's just an anti-fun unit.
     
    Jules and Robert Mends like this.
  2. MStylo

    MStylo Member

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    How about making them way more fragile just like old Phantoms and Hell Raisers used to be but even more since they got such long range. It's gonna be like Mercurial 400hp and full commitment into dps. I think the game could already handle an unit fully dependent on other units to tank. And then reducing Nekomata's cost to 40 while adding 1 more charge if necessary for Shrine itself (or fully rework it's ability because it's boring) :D
     
    Jules likes this.
  3. ThiagoLA92

    ThiagoLA92 Member

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    upload_2019-5-28_23-27-41.png

    I was hoping that would show a good description... This is just the same bad description before you pick it

    upload_2019-5-28_23-29-59.png

    Vampire description is so bad because doesn't tell you that you lose % health every second

    upload_2019-5-28_23-31-35.png

    Codex should show us the true numbers and effects...
     
    Jules and Themryon like this.