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v4.02: Eternal Wanderer, Samurai Soul, Mastermind/Reroll Rework

Discussion in 'Patch Notes' started by Jules, Jul 25, 2019.

  1. Jules

    Jules Developer Staff Member

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    2019_0724_ShrineT4.jpg

    Announcements

    2019_0709_masterscup4.jpg
    Masters Cup IV
    The fourth official Legion TD 2 tournament starts this Saturday at 9am PST / 6pm CEST. Tune in on Twitch: twitch.tv/LForward

    Featuring:
    - Ashton Butcher: current rank #1 and winner of Masters Cup II
    - Kingdanzz: former rank #1 and winner of Masters Cups I, II, and III
    - Akitos: former rank #1 and winner of Masters Cup I
    - Lisk: maker of Legion TD and director of Legion TD 2
    - Other players from the top 100

    Tournament directed by Seraphin and casted by LForward.

    sale_forums_medium.jpg
    50% Off Sale
    Legion TD 2 is on sale starting now until Aug 9th! Great opportunity to introduce the game to a friend. Have them check out the tournament stream if they're curious what gameplay looks like! Get the game: LegionTD2.com/play

    v4.02e Patch Notes
    Deployed August 8

    Bug fixes

    - Potential fix for "stuck at loading screen" issue
    - Fixed a bug where selecting a name would result into another name selection popup for new players
    - Fixed a bug where connecting the first time would not load the chat history properly
    - Fixed a bug that caused the chat to reconnect infinite after completing the first tutorial mission
    - Fixed other minor chat related issues

    Wave 10: Granddaddy
    - Damage: 170 → 163

    v4.02d Patch Notes
    Deployed August 2

    Bug fixes
    - Fixed an abuse case with rerolling
    - Fixed a bug with the Mastermind roll selection window position
    - Fixed a bug where Hydralings were accidentally getting extra stacks of Premature Incubation from Hydra

    Wave 10: Granddaddy

    - Damage: 168 → 170
    - Attack speed: 3.85 -> 3.7

    We're currently investigating a complex issue with fast attack speeds and their interaction with game tick frequency + lag. While we investigate, we're reverting Granddaddy to v4.01. This will give us valuable information to help us resolve the issue and should hopefully make Granddaddy balanced again. If it doesn't, we'll fix that next.

    Wave 15: Quadrapus
    - Damage: 130 -> 115
    - Attack speed: 1.23 -> 1.25

    Due to a technical merging conflict, Quadrapus was unintentionally buffed, so we're addressing that here.

    v4.02c Patch Notes
    Deployed July 31


    - Fixed a bug with picking rolls
    - Fixed a bug with reconnecting before you picked rolls

    v4.02b Patch Notes
    Deployed July 31

    Bug fixes

    - Fixed a lobby chat bug where it wasn’t autoscrolling to the bottom correctly
    - Fixed a reconnecting bug with picking your rolls in Ranked games
    - Fixed a HUD bug where the rolls window was in the wrong place
    - Fixed a UI bug in post-game stats

    Wave 10: Granddaddy

    Damage: 170 → 168

    Wave 15: Quadrapus

    Attack speed: 1.25 → 1.23


    v4.02 Patch Notes
    - Released to Public Test Realm (PTR). How do I join PTR?
    - Expected release to live servers: Monday, July 29
    - Deployed Monday, July 29 at 12:42 pm PST (9:42 pm CEST)

    NEW! Shrine Tier 4

    Card_EternalWanderer.png

    Eternal Wanderer
    - Cost: 125 gold
    - Health: 800 (Fortified)
    - Damage: 36 (Impact)
    - Attack speed: 0.9
    - Range: Melee

    ShallowGrave.png
    Shallow Grave
    Comes back to life 2 seconds after dying and gains 50% attack speed.

    Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Eternal Wanderers simultaneously.

    via Sketchfab


    Card_SamuraiSoul.png

    Samurai Soul
    - Upgrade: 275 gold
    - Health: 2500 (Fortified)
    - Damage: 112 (Impact)
    - Attack speed: 0.9
    - Range: Melee

    ShallowGrave.png
    Shallow Grave
    Comes back to life 2 seconds after dying and gains 50% attack speed.

    Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Samurai Souls simultaneously.

    via Sketchfab


    Mastermind & Reroll Rework

    Mastermind.png
    Mastermind
    - Initial roll is now the same as in Season 3
    -- You get 2 rerolls on wave 1
    -- You start with +3 income. The first reroll costs 1 income. The second costs 2.

    Reroll.png
    Reroll
    - Number of rerolls: 5 -> 1
    - Reroll design: Get 6 random units -> Get your current 6 units + 4 random units, then pick any 6

    This places more emphasis on your starting roll, while still keeping the benefits of rerolling (clutch reroll, comeback potential, bailing you out of a bad/unfamiliar initial roll).

    Game Fixes & Improvements

    FairPlay
    - Fixed a bug where if you were disconnected/afk for 4+ waves, but return and play the rest of the game and win, and it would count as a loss (now counts as a win)

    New Emojis
    :calculated: calculated_new.png
    :mild_panic: mild_panic.png

    Unit Models & Lifebar Size
    - Scaled down models by about 20% (this does not affect pathing/targeting at all)
    - Fixed selection circle scales for many units
    - Lifebars/manabars are smaller (so they overlap less)

    These changes should make it easier to follow what's happening in the battle, without affecting any gameplay.

    Smarter Bots
    - Now use Nekomata's Spirit Offering
    - Now use Adapt (Devilfish/Seraphin) depending on the wave
    - Now use Boost, Stimpack, Harden, Arm With Shuriken, and Shuriken Cyclone
    - Now a bit smarter about opening builds
    - Classic Queue Only: Fill bots now get +100 gold and +30 income after wave 10 to help them stay on value and not negatively warp the game

    HUD
    - Fixed a bug where saved HUD positions weren't loading after restarting the game (they should load now)

    Minor Gameplay
    - Mastermind Autopicker: Added a few more fighter combos that it will prefer to take
    - Mastermind Rolls: Improved algorithm to prevent a rare case of getting a roll with no T1-T5 fort/natural fighters
    - Lost Chieftain: Now more likely to cast Gaia Shield on Doppelganger

    Post-game Stats
    - Builds tab: Now shows your final rolls next to your build
    - Builds tab: Now shows king upgrades

    Codex
    - Now shows "per gold" values next to hp and dps

    Game Balance

    Legion Spells

    Embargo.png
    Embargo
    - Fixed a bug where Embargo couldn't be used if you had upgraded King at any point in the game (instead of just on Wave 11 build phase)

    PawnShop.png
    Pawn Shop green_arrow.png
    - Gold: +50 -> +75

    Magician.png
    Magician green_arrow.png
    - Mana regeneration: 20% -> 22%

    Savior.png
    Savior green_arrow.png red_arrow.png
    - Heal: 35% of missing health -> 10% + 15% of missing health

    Villain.png
    Villain green_arrow.png
    - Damage amplification (melee): 17% -> 18%

    Vampire.png
    Vampire green_arrow.png red_arrow.png
    - Lifesteal and spell vamp: 25% -> 20%
    - Damage per second: 0.5% -> Removed

    Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority. We know this hurts the synergy with Fenix, but it should help a lot with melee DPS units like Doppelganger.

    GuardianAngel.png
    Guardian Angel
    - Now persists more abilities such as: Harden, Boost, etc.
    - Now persists Nekomata stacks

    Fighters

    FireArcher.png
    Fire Archer green_arrow.png
    - Attack speed: 0.90 --> 0.94

    DarkMage.png
    Dark Mage green_arrow.png red_arrow.png
    - Mind Warp: Attack speed: 50% -> 40%
    - Damage per second: 4% -> Removed

    Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority.

    Veteran.png
    Veteran green_arrow.png
    - Health: 1410 -> 1450

    FireElemental.png
    Fire Elemental green_arrow.png
    - Combustion: Damage: 35 -> 40

    Nekomata.png
    Nekomata red_arrow.png
    - Attack speed: 0.98 -> 0.96

    Infiltrator.png
    Infiltrator red_arrow.png
    - Health: 800 --> 775
    - Max shuriken charges 5 --> 4

    Orchid.png
    Orchid red_arrow.png
    - Health: 2740 -> 2660
    - Damage: 135 -> 133
    - Max shuriken charges 5 --> 4

    SeaSerpent.png
    Sea Serpent green_arrow.png
    - Attack speed: 0.93 --> 0.95

    Deepcoiler.png
    Deepcoiler green_arrow.png
    - Attack speed: 0.79 --> 0.80

    Doppelganger.png
    Doppelganger red_arrow.png
    - When reviving from Guardian Angel, now recovers 70% bonus damage stacks instead of all 100% stacks

    Azeria.png
    Azeria green_arrow.png
    - Invigorate: Mana cost: 15 -> 14

    Hades.png
    Hades green_arrow.png
    - Health: 3100 -> 3150
    - Starting mana: 50 -> 55

    FireLord.png
    Fire Lord green_arrow.png
    - Attack speed: 1.06 --> 1.08
    - Damage: 130 --> 134

    Fenix.png
    Fenix green_arrow.png
    - Attack speed: 1.06 --> 1.08

    Mercenaries

    FourEyes.png
    Four Eyes green_arrow.png
    - Attack speed: 2 -> 2.04

    Centaur.png
    Centaur green_arrow.png
    - Attack speed: 0.9 -> 0.92

    Waves

    Granddaddy.png
    (10) Granddaddy green_arrow.png
    - Attack speed: 3.7 -> 3.85

    QuillShooter.png
    (11) Quill Shooters red_arrow.png
    - Health: 1100 -> 1070

    King
    - On wave 6, the King now has 8% more attack and hp (other waves untouched)
     
    Last edited by a moderator: Aug 8, 2019
    basti, Cornep, Seraphin and 10 others like this.
  2. Cornep

    Cornep Member

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    This patch... Actually sounds so good that it should bring a bunch of people back, me included if the crew returns for meme 4v4 games

    The reroll fix is great, pretty sure the current reroll is what drove all the high elo people away, so this should fix that.

    Fenix goes to trash tier, but you can actually use the buffs now that they dont insta kill the units thanks to targeting, so who cares about fenix.

    New unit seems interesting, should be a very nice combo with healy dudes.
     
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  3. reW

    reW Member

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    #FinallyAGoodPatchHype
     
    Cornep likes this.
  4. andialki

    andialki Member

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    Thank you for changing the rerolls.
     
  5. Mick

    Mick Member

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    I am very happy with this change, but let's face it, it's so sad it took so much effort and frustration to remove this. Already from the first time this was suggested, it was universally rejected by everyone involved except the devs (just watch the 'open letter to the devs', 4.00 patch notes or scroll back on discord). It was hugely stubborn and dumb to press through with it. Hopefully that won't happen anymore, because you lost a lot of goodwill and players by not taking nearly universal feedback seriously.

    And it says enough reversing stuff that never should have been there is now considered a good patch. But I guess it's the most you can hope for.

    The new unit looks good though!
     
  6. bidza1

    bidza1 Member

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    This is a solution for the rework i am really happy with!
    Reducing the RNG of first rolls, while stopping this "ill just reroll for a berserk or daphnes for 10" is great!
    New unit also sounds fresh, this is the way we need to go!
    (Also: make dark mages great again, even when it not seems pretty strong early, having in mind that also the supply is no "nerf" for it)
     
  7. Lisk

    Lisk Director Staff Member

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    Hey Mick, I'm glad you are happy with the change we ended up with. That's a fair point in hindsight, but I think we do take feedback seriously, we just try not to overreact immediately. In past patches, there have been controversial changes such as tweaking who receives mercenaries, removing fog of war during waves, displaying mythium received, workers from 100g --> 50g, starting gold from 300g --> 250g, 4v4 to 2v2, the gate, supply removal, and probably many others that were met with similar backlash, but ended up being probably good for the game long-term. It's natural that changes tend to feel bad at first, since we enjoy things that are familiar, so we try to give enough time to give things a fair chance even if it means it's uncomfortable for some time.

    Also, there are examples of things like changing snails to +5 income, changing starting gold back to 300, various attack/armor type changes, wave 10 bounty changes, partial bounty leaks, many more where we did end up reverting significant changes based on player feedback/testing. We also respond to quite a lot of feedback compared to other companies whose developers/designers are hard to even get in touch with. Given all that, I think it's not quite accurate to say we don't take feedback seriously.

    P.S. also in this particular case, we also had to push the patch back 1-2 weeks later than intended due to being tied up with deploying v4.01 (which had massive code changes) as well as not wanting to patch right before a tournament. I would have loved to have the reroll change done maybe 2 weeks before the tournament, but it just wasn't possible at the time for technical reasons.

    Anyways, I'm excited to play the patch later and hopefully we can be on the same page moving forward!
     
    Seraphin, MStylo and Mick like this.
  8. Lisk

    Lisk Director Staff Member

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    v4.02 is live!!
     
  9. Kim Andersen

    Kim Andersen Member

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    This is better than Awesom-O!

    Thanks for reverting the reroll! :)
    Without having tried it yet, I think the new reroll system sounds like a solid solution.
    - Thanks for a great game! :D
     
  10. Lisk

    Lisk Director Staff Member

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    Posted some notes for v4.02b (deploying now)

    Bug fixes

    - Fixed a lobby chat bug where it wasn’t autoscrolling to the bottom correctly
    - Fixed a reconnecting bug with picking your rolls in Ranked games
    - Fixed a HUD bug where the rolls window was in the wrong place
    - Fixed a UI bug in post-game stats

    Wave 10: Granddaddy

    Damage: 170 → 168

    Wave 15: Quadrapus

    Attack speed: 1.25 → 1.23
     
    Seraphin likes this.
  11. Lisk

    Lisk Director Staff Member

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    Another small fix patch: v4.02c

    - Fixed a bug with picking rolls
    - Fixed a bug with reconnecting before you picked rolls
     
    Seraphin likes this.
  12. Mhearn1002

    Mhearn1002 Member

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    Great patch.

    The only change I'd like to see is 6 new fighters instead of 4 for mid-game rerolls.

    Thanks for all the great work!
     
    Lisk likes this.
  13. Jules

    Jules Developer Staff Member

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    v4.02d Hotfixes

    Bug fixes

    - Fixed an abuse case with rerolling
    - Fixed a bug with the Mastermind roll selection window position
    - Fixed a bug where Hydralings were accidentally getting extra stacks of Premature Incubation from Hydra

    Granddaddy.png
    Wave 10: Granddaddy

    - Damage: 168 → 170
    - Attack speed: 3.85 -> 3.7

    We're currently investigating a complex issue with fast attack speeds and their interaction with game tick frequency + lag. While we investigate, we're reverting Granddaddy to v4.01. This will give us valuable information to help us resolve the issue and should hopefully make Granddaddy balanced again. If it doesn't, we'll fix that next.

    Quadrapus.png
    Wave 15: Quadrapus
    - Damage: 130 -> 115
    - Attack speed: 1.23 -> 1.25

    Due to a technical merging conflict, Quadrapus was unintentionally buffed, so we're addressing that here.
     
    Cornep likes this.
  14. Argonar

    Argonar Member

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    HUD positions are definitely still reset every time I start the game. It's just that now they are even farther on the right than before and thus actually on top of the player statistic.
     
  15. Lisk

    Lisk Director Staff Member

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    Thanks for the report - do you know if it is happening with every HUD element or just specific ones?
     
  16. Cornep

    Cornep Member

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    @Lisk It happens always with the roll selection part, at least for me and Mick. Sometimes it even decides to spawn behind the standard bottom UI which makes things a bit tricky.

    I suspect it might spawn it where the mouse it, but i always keep twirling around and forget to test the theory :D
     
  17. Lisk

    Lisk Director Staff Member

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    Hmm, just to check, this was on the v4.02d patch from Friday? (around 9 pm cest) I thought I had changed it so that the roll selection part always reset to the default position when starting a game. If you happen to have logs that'd be really helpful, too.
     
  18. Cornep

    Cornep Member

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    Oh, my bad. I haven't had time to play since friday patch ( sleep is love, sleep is life) I shall exist now.
     
  19. EpvpDani

    EpvpDani Developer Staff Member

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    v4.02e Hotfixes

    Bug fixes

    - Potential fix for "stuck at loading screen" issue
    - Fixed a bug where selecting a name would result into another name selection popup for new players
    - Fixed a bug where connecting the first time would not load the chat history properly
    - Fixed a bug that caused the chat to reconnect infinite after completing the first tutorial mission
    - Fixed other minor chat related issues

    [​IMG]
    Wave 10: Granddaddy
    - Damage: 170 → 163
     
    Jules likes this.