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v4.03: Chaos Event, QoL/Balance Changes

Discussion in 'Patch Notes' started by Jules, Aug 14, 2019.

  1. Jules

    Jules Developer Staff Member

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    2019_0814_patchnote (1).jpg

    NEW! Featured Game Mode
    The next featured game mode is 2x Chaos 2v2 with the following rule changes:
    • Random roll (6 new fighters) every wave
    • Waves have 2x the number of spawns
    • Start with 300 gold instead of 250
    2x Chaos will be enabled Friday 8/16 - Sunday 8/18 and again 8/23 - 8/25. Start time for featured game modes is Thursday at 3pm PST (11:59pm CEST).

    NEW! Tournament
    The Chaos Cup has just been announced! Sign-up begins as soon as this patch goes live (August 15) and ends on August 30.
    1. Start the game, and join a private lobby with your teammate by typing /join <team name> (e.g. /join Snail Kings) in Global Chat
    2. Type /signup while in the private lobby
    Signing up is free, and there are no rating requirements (must be level 4). The first 40 teams to sign up will be guaranteed a spot. The rest will be on a waitlist.

    Every player that fully participates without dropping out will be awarded a Mystery Card, which you reveal to get a random collectible card that can also be used as an avatar. 1st, 2nd, & 3rd place will receive an exclusive gold, silver, or bronze in-game badge.

    v4.03b Hotfix
    - Maccabeus: Damage: 150 -> 155
    - Legion Lords: Health: 7500 -> 7750
    - Legion King: Health: 30000 -> 31000
    - Buffed the king's attack speed on waves 6-9 for 2x Chaos mode only
    - [MVP] now uses the old formula. This takes into account leak value, opponent leak value, and other factors, which should make it more accurately determine if you played well. Note that this means sometimes the MVP will be different than the most fed player (highest Power Score).
    - Matchmaking is now faster if fewer players are online (Rating tolerance now expands a bit if fewer players are online)
    - Added a notification after you invite someone to a custom game
    - Added a fix to the experimental pathing debug setting to address units sometimes getting stuck in crowds. Type -experimentalpathing in a custom game to enable experimental pathing/targeting changes

    v4.03a Hotfix
    - King now has 17% more health on wave 10 (other waves untouched)
    - New Legion TD 2 logo and launcher icon. Announcement coming soon!

    v4.03 Patch Notes
    - Released to Public Test Realm (PTR). How do I join PTR?
    - Released to live servers!

    Fixes & Improvements

    Loading screen
    - Improved loading screen stability
    - Fixed some issues where a player would crash in the loading screen. Also fixed a case where the game waited too long for a player to finish loading.
    - Also, you can now see (D/T/F/Q) player suffixes if they are partied or quit during loading screen

    Interface
    - Fixed some cases where you would accidentally ping things (alt+click) when you were trying to build (single click).

    If you still experience this bug, the usual workaround is to just alt+tab a couple times to reset the alt key sensor.

    Main menu
    - Fixed a bug where it would always display "New!" next to your profile even if you already viewed all items

    Chat
    - Chat now only shows recent messages (less than 3 hours old)
    - Whispers now stay when switching channels (e.g. when creating a custom game or coming back from a game)
    - The chat will now try to recover the connection whenever it disconnects (for example when using a weak wifi signal)
    - Other minor chat related bug fixes

    Post-game scores
    - Implemented "Play Again" button in post-game screen to allow you to quickly queue up again (only works if not in a party and if queued for a matchmade game)

    Reroll hotkey
    - Removed default hotkey for Reroll. Note this will only overwrite for new players; if you want to remove the hotkey yourself, go to Options --> Controls --> find "Reroll" and right click it to unbind.

    Pathing & Targeting (Debug mode only)
    - Use the “-experimentalpathing” command to enable experimental pathing/targeting changes
    - Creatures/mercenaries now prioritize missing flat HP rather than missing percent HP
    - Ranged creatures/mercenaries now take Z-position of the tower of their target into account when breaking ties based on distance

    Mudman
    - Hardened (recovering) vfx is now easier to see

    Hydra
    - Value increased to 400 (should help make it easier to judge your recommended value)

    Tutorial
    - Saving mission: Fixed a case where you would be unable to hire a Ghost Knight
    - Attack types mission: Improved some tooltips

    Play vs. AI
    - Play vs. AI bots now get some extra gold/income after wave 10 (does not affect bots that take over for players)

    Game Balance

    Legion Spells

    Embargo.png
    Embargo green_arrow.png
    - Gold and mythium: 85 -> 90

    PawnShop.png
    Pawn Shop green_arrow.png
    - Sell-back: 80% -> 85%

    Fighters

    DarkMage.png
    Dark Mage red_arrow.png
    - Health: 600 -> 550

    Ranger.png
    Ranger green_arrow.png red_arrow.png
    - Health: 350 -> 330
    - Damage: 36 -> 38
    - Accuracy: Bonus damage to bosses: 25% -> 20%

    Daphne.png
    Daphne green_arrow.png red_arrow.png
    - Health: 1200 -> 1130
    - Damage: 115 -> 125
    - Precision: Bonus damage to bosses: 50% -> 30%

    We’re considering design improvements to Ranger and Daphne in the future, but for now, these changes should them more versatile

    Pyro.png
    Pyro red_arrow.png
    - Health: 1730 -> 1700

    Nekomata.png
    Nekomata green_arrow.png red_arrow.png
    - Attack speed: 0.96 -> 0.98
    - Spirit Offering: Health gain: 300 -> 280

    Gargoyle.png
    Gargoyle green_arrow.png
    - Health: 220 -> 230

    AquaSpirit.png
    Aqua Spirit green_arrow.png
    - Health: 360 -> 380

    FireElemental.png
    Fire Elemental green_arrow.png
    - Damage: 35 -> 37

    Angler.png
    Angler green_arrow.png
    - Mana: 50 -> 75

    BountyHunter.png
    Bounty Hunter green_arrow.png
    - Mana: 100 -> 150

    Kingpin.png
    Kingpin green_arrow.png
    - Mana: 100 -> 150

    Kingpin can now get +150 permanent damage

    Violet.png
    Violet red_arrow.png
    - Damage: 75 -> 73

    DesertPilgrim.png
    Desert Pilgrim red_arrow.png
    - Chain Heal: 130 -> 120

    LostChieftain.png
    Lost Chieftain green_arrow.png
    - Gaia Shield: Health gain: 650 -> 700

    Honeyflower.png
    Honeyflower red_arrow.png
    - Health: 1240 -> 1220

    Orchid.png
    Orchid red_arrow.png
    - Health: 2660 -> 2600
    - Shuriken Cyclone: Gold cost: 4 -> 5

    Hades.png
    Hades green_arrow.png red_arrow.png
    - Imp
    -- Health: 600 -> 1200
    -- Damage: 42 -> 80
    -- Mana cost: 20 -> 40

    Reducing the number of Imps but making them stronger to reduce server lag

    Waves

    Granddaddy.png
    (10) Granddaddy red_arrow.png
    - Damage: 163 -> 160

    Maccabeus.png
    (20) Maccabeus green_arrow.png
    - Insatiable Hunter: Fixed a bug where Maccabeus was gaining 10 health per kill instead of the intended amount of 50

    Mercenaries

    Witch.png
    Witch green_arrow.png red_arrow.png
    - Froggo
    -- Health: 250 -> 500
    -- Damage: 20 -> 40
    -- Mana cost: 24 -> 50
    -- Bounty: 2 -> 4

    Reducing the number of Froggos but making them stronger to reduce server lag
     
    Last edited: Aug 23, 2019 at 8:23 AM
  2. Cornep

    Cornep Member

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    Chaos 300g x2 HYPE
     
  3. EpvpDani

    EpvpDani Developer Staff Member

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    Patch 4.03 should be live now! (Feel free to sign up your team for the tournament with the instructions above)
     
    Jules likes this.
  4. Akonkagva

    Akonkagva Member

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  5. Jules

    Jules Developer Staff Member

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    Just deployed a v4.03a hotfix:
    - King now has 17% more health on wave 10 (other waves untouched)
    - New Legion TD 2 logo and launcher icon. Announcement coming soon!
     
    Themryon and Lisk like this.
  6. Jules

    Jules Developer Staff Member

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    v4.03b Hotfix
    - Maccabeus: Damage: 150 -> 155
    - Legion Lords: Health: 7500 -> 7750
    - Legion King: Health: 30000 -> 31000
    - Buffed the king's attack speed on waves 6-9 for 2x Chaos mode only
    - [MVP] now uses the old formula. This takes into account leak value, opponent leak value, and other factors, which should make it more accurately determine if you played well. Note that this means sometimes the MVP will be different than the most fed player (highest Power Score).
    - Matchmaking is now faster if fewer players are online (Rating tolerance now expands a bit if fewer players are online)
    - Added a notification after you invite someone to a custom game
    - Added a fix to the experimental pathing debug setting to address units sometimes getting stuck in crowds. Type -experimentalpathing in a custom game to enable experimental pathing/targeting changes