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v4.04: Leak Ratio Stat & QoL Improvements

Discussion in 'Patch Notes' started by Jules, Sep 5, 2019.

  1. Jules

    Jules Developer Staff Member

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    2019_0905_patchnote.jpg

    v4.04a Hotfix
    - Released to live servers!

    Game Fixes
    - Fixed another case where the interface would ping fighters instead of deploying them when you click the icon
    - Fixed a bug with matchmaking not expanding range after 3 minutes if you hadn’t hit the hurry-up button

    Game Balance

    There was recently a version control bug that caused some changes (wave buffs against tier 1 spam) to get stealthily reverted. These changes are being re-added. For the most part, the changes shouldn’t be too disruptive/noticeable, as they are intended to be power neutral.

    Granddaddy.png
    (10) Granddaddy red_arrow.png
    - DPS: 457 -> 434
    -- Damage: 160 -> 115
    -- Attack speed: 2.86 -> 3.85

    QuillShooter.png
    (11) Quill Shooters green_arrow.png
    - Attack speed: 0.74 -> 0.76

    Mantis.png
    (12) Mantises red_arrow.png
    - Damage: 86 -> 84

    KillerSlug.png
    (14) Killer Slugs green_arrow.png red_arrow.png
    - DPS: 102 -> 100
    -- Damage: 127 -> 90
    -- Attack speed 0.8 -> 1.11

    Cardinal.png
    (16) Cardinals green_arrow.png red_arrow.png
    - DPS: 112 -> 110
    -- Damage: 106 -> 90
    -- Attack speed 1.05 -> 1.22

    MetalDragon.png
    (17) Metal Dragons green_arrow.png red_arrow.png
    - DPS: 188 -> 185
    -- Damage: 165 -> 120
    -- Attack speed 1.14 -> 1.54

    DireToad.png
    (19) Dire Toads green_arrow.png red_arrow.png
    - DPS: 247 -> 242
    -- Damage: 190 -> 75
    -- Attack speed: 1.3 -> 1.08
    - Re-added ability: Split Shot: Attacks up to 3 targets but can still strike the same target with multiple attacks

    FireLord.png
    Fire Lord green_arrow.png
    - Molten Shield: Damage absorption: 50% -> 60%

    Fenix.png
    Fenix green_arrow.png
    - Prismatic Shield: Damage absorption: 75% -> 80%

    The wave changes are indirect nerfs to Fire Lord and Fenix, so we’re giving them some compensation buffs.

    v4.04 Patch Notes
    - Released to Public Test Realm (PTR). How do I join PTR?
    - Released to live servers!

    New Stat: Leak Ratio
    In-game scoreboard and post-game stats now show Leak Ratio, which is the number of waves you caused a significant leak (33%+) vs. the number of waves you leaked significantly

    For example, a leak ratio of 5/2 means you caused your opponent to leak significantly on 5 waves, while you only leaked significantly on 2 waves.

    The goal is to give positive feedback when making your opponent leak and give negative feedback when you leak.

    New Feature: Saving & Loading Builds
    - Type "-save" during any game to save your build as a line of text
    - Type "-load" (in sandbox or after typing -debug in a custom game) to bring up a popup. Then paste the text and press confirm. Your saved build will be automatically built.
    - You can also use these commands to share builds/positioning with other players

    Fixes & Improvements

    Chaos Cup
    - Assets added
    - Rewards will be distributed this patch

    Bots
    - Now smarter about placing Antler/Whitemane and Grarl/Ocean Templar

    Play Again button (in post-game screen)
    - Fixed a bug where it would lock you out of queue if you pressed it too quickly
    - Fixed a bug where it would accidentally show up for parties

    Post-game stats
    - Now has a graph for player income per wave

    Rolls
    - Fixed a bug where you could deploy fighters while still picking your roll
    - Disabled training workers while picking your initial roll (to prevent misclicks)

    Matchmaking
    - Estimated queue time is more accurate now
    - Ranked: Now expands rating tolerance slightly if you’re waiting in queue for a long time
    - Classic: Tweaked so that the number of fill bots allowed increases gradually over time and maxes out at 4 fill bots, rather than spiking to up to 7 fill bots

    Game Balance

    Legion Spells

    We're nerfing some of the OP/staple spells and buffing some interactive spells, which are too niche right now

    DarkRitual.png
    Dark Ritual red_arrow.png
    - Damage to king: 15% of current health -> 20% of current health

    LizardArmy.png
    Lizard Army green_arrow.png
    - Mythium gain: 20 -> 25

    Loan.png
    Loan red_arrow.png
    - Income: -32 -> -34

    PawnShop.png
    Pawn Shop green_arrow.png
    - Sellback: 85% -> 90%

    Everything is a delicacy now

    Protector.png
    Protector red_arrow.png
    - Protection Aura: 2 flat damage reduction + 10 regen -> 2 flat damage reduction + 8 regen

    Vampire.png
    Vampire red_arrow.png
    - Vampirism Aura: Lifesteal & Spellvamp: 20% -> 18%

    Fighters

    Proton.png
    Proton green_arrow.png red_arrow.png
    - Attack speed: 1.25 -> 1.11
    - Ionic Force: 1% damage per mana -> 20% attack speed per 10 mana

    Atom.png
    Atom green_arrow.png red_arrow.png
    - Attack speed: 1.25 -> 1.11
    - Ionic Force: 1% damage per mana -> 20% attack speed per 10 mana

    Goal is to better reward players for keeping Protons/Atoms alive and utilizing the spell, while still allowing them to be early-game off tanks if desired

    Kingpin.png
    Kingpin green_arrow.png red_arrow.png
    - Damage: 240 -> 200
    - Elite Fisherman: 1 damage per mana -> 2 damage per mana

    Make Kingpin great again

    Leviathan.png
    Leviathan green_arrow.png
    - Aerial Command: Damage: 4 + 15% -> 5 + 15%

    Disciple.png
    Disciple green_arrow.png red_arrow.png
    - Health: 1240 -> 1200
    - NEW: Intellect: Restores 15% mana on kill

    Starcaller.png
    Starcaller green_arrow.png red_arrow.png
    - Health: 3100 -> 3000
    - NEW: Intellect: Restores 15% mana on kill

    Goal is to make Disciple a viable opening and generally buff Disciple/Starcaller, so they can be leveraged more with other mana users

    Whitemane.png
    Whitemane green_arrow.png red_arrow.png
    - Health: 4400 -> 4300
    - Council: Damage reduction: 5 + 15% -> 5 + 15% (25% for Antlers)

    Goal is to make Antler more viable mid and late game, rather than being a one-trick pony (upgrading into Whitemane)
     
    Last edited: Sep 9, 2019
    basti and Lisk like this.
  2. Seraphin

    Seraphin Member

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    This is a good information to get. That's not a real problem if you leak some waves til the moment you make your opponent leaks !

    This feature is just WONDERFUL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <3 <3 <3 Is it possible to get also the roll you get in the text ? And can you save several builds or this is just one ? Can you still load when you have saved and then you restart your game later ? Anyways that's a great beginning.
     
  3. Falafelrollo

    Falafelrollo Member

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    yaer still 4 bots are 4 bots to many...if i want to play with bots i make a custom game and play chaos
     
  4. Falafelrollo

    Falafelrollo Member

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    wow u changed the bots so they have a red flag to report... wow why do u wanne fuck with us?