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Welcome to Mastermind Weekly!

Discussion in 'Balance Discussion' started by holepercent, Mar 3, 2018.

  1. holepercent

    holepercent Member

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    Hello and Welcome to Mastermind Weekly! This will be my weekly column where i feature one or more Mastermind rolls either from games that I've played or seen on streams that were interesting to see what fighters others will decide to keep as well as highlighting any interesting meta changes. If you have an interesting roll, feel free to PM me and i may feature yours as well.

    Here's the first 12 in the series:

    https://legiontd2.com/community/threads/mastermind-weekly-1-welcome.12031/
    https://legiontd2.com/community/threads/mastermind-weekly-2-the-ghost-centaur.12137/
    https://legiontd2.com/community/threads/mastermind-weekly-3-are-you-cross-ed.12207/
    https://legiontd2.com/community/threads/mastermind-weekly-4-the-holiday-season.12257/
    https://legiontd2.com/community/threads/mastermind-weekly-5-boredom.12708/
    https://legiontd2.com/community/threads/mastermind-weekly-6-the-devs-are-back.12750/
    https://legiontd2.com/community/threads/mastermind-weekly-7-snail-please.14227/
    https://legiontd2.com/community/threads/mastermind-weekly-8-keep-on-gr-o-ovin.14270/
    https://legiontd2.com/community/threads/mastermind-weekly-9-alpha-mole-tourney.14361/
    https://legiontd2.com/community/thr...-10-10-10-rolls-and-a-flood-of-mythium.14452/
    https://legiontd2.com/community/threads/mastermind-weekly-11-on-the-fast-lane.14519/
    https://legiontd2.com/community/threads/mastermind-weekly-12-legion-spells.14597/


    Mastermind Weekly #:

    Your choices for Legion Spell are X.

    What will be your choice of 6 fighters?
    What will you build for wave 1?
    What will be your core fighters and workers for wave 5, 10 and 15+? (for discussion purpose, assume a game of average pace and no one leaks significant)

    In most cases, there is no 'correct' set of 6 fighters to keep. Play style and how greedy you are with workers will influence your choices. However, keeping something like all 4 tier 1 fighers will rarely be optimal.
     
    Last edited: Jun 13, 2018
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  2. holepercent

    holepercent Member

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    #13 - #24 (followed by a short break)

    #13: More legion spells, targeting fixes, waves post 10 buffed, brute changed, wave 18/19 swapped,
    https://legiontd2.com/community/threads/mastermind-weekly-13-its-brutal.14658/

    #14: 2v2, complete supply and worker changes, new fighter,
    https://legiontd2.com/community/threads/mastermind-weekly-14-welcome-to-v2-00.14852/

    #15: movement speed reduced, instant king teleport, supply improvements, income re-balances,
    https://legiontd2.com/community/threads/mastermind-weekly-15-income-starved.14887/

    #16: end of season
    https://legiontd2.com/community/threads/mastermind-weekly-16-end-of-season-1.14949/

    #17: season 2 begins with 2v2, start with 2 workers, recommended fighters indicators, more information displays
    https://legiontd2.com/community/threads/mastermind-weekly-17-season-2-begins.15030/

    #18: new 2v2 map, Mech adjustments
    https://legiontd2.com/community/threads/mastermind-weekly-18-m-e-ching-the-new-2v2-map.15144/

    #19: balance changes, mythium gate
    https://legiontd2.com/community/threads/mastermind-weekly-19-the-forsaken-pyro.15344/

    #20: new fighter and legion spell, mythium gate changes, forsaken balance
    https://legiontd2.com/community/threads/mastermind-weekly-20-nightmares-of-the-sea.15419/

    #21: added T4u, Overwork Legion Spell, changes to target priority, adjustments to wave 10 and 15
    https://legiontd2.com/community/threads/mastermind-weekly-21-drowning-on-wave-15.15742/

    #22: new doomsday ability.
    https://legiontd2.com/community/threads/mastermind-weekly-22-the-millenniums-doomsday.15767/

    #23: strictly filler
    https://legiontd2.com/community/threads/mastermind-weekly-23-6-months-later.15810/

    #24: Storytelling
    https://legiontd2.com/community/threads/mastermind-weekly-24a-tales-of-a-mastermind-part-i.15880/
    https://legiontd2.com/community/threads/mastermind-weekly-24b-tales-of-a-mastermind-part-ii.16093/
     
    Last edited: Aug 13, 2018 at 6:05 PM
  3. holepercent

    holepercent Member

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    #25 - XX

    #25: Welcome to MasterMech Weekly #25. The title says it.
     
    Last edited: Aug 13, 2018 at 6:06 PM
  4. holepercent

    holepercent Member

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    As mastermind, you want a balanced roll of costs and damage/armour types, unless playing with a stack to coordinate holding for specific waves.

    (this is mostly outdated, will be updated soon-ish)

    You will always want a t1. For this, bone warrior is simply the best for the flexibility.
    Next, a cheap damage source for the early game, for this, the go-to is aqua/bazooka.
    After that, the 'mid game'. Top choices here would be honeyflower and canopie (arcane armour!). Violet probably deserves a slot but I don't really play it enough.
    Following that, an aura. Butcher probably has an edge over APS, but this also depends on the rest of your fighters. If you build mana heavy, disciple is a very useful aura.
    Finally, banana bunk into the late game. Fire lord is also very viable here.
     
    Last edited: Jun 13, 2018
  5. holepercent

    holepercent Member

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    Doing a two part series telling stories around Mastermind, the first part is already up, the second part will be posted this weekend.
     
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