1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Why is masked Spirit not an air unit?

Discussion in 'General Discussion' started by IQ_999, Dec 11, 2019.

  1. IQ_999

    IQ_999 Member

    Messages:
    9
    Likes Received:
    9
    Trophy Points:
    3
    Question is in the topic
    The unit model seems to be not a ground unit. At least it seems to be more a flying unit than Lord of Death, who is a flying unit.

    Edit - same question for Proton? - im pretty sure its not touching the ground^^
     
    Last edited: Dec 11, 2019
    Seraphin likes this.
  2. Jules

    Jules Developer Staff Member

    Messages:
    1,826
    Likes Received:
    2,097
    Trophy Points:
    113
    Some units are flying, which in the past used to be an advantage due to better pathing. Now that pathing is significantly improved, it's more of a thematic thing, plus a synergy with Leviathan.

    Proton and Masked Spirit are hovering, not flying, because we think they look better near the ground but not dragging against the ground.

    Lord of Death is only flying because it's technically complex to make a unit (Lord of Death) non-flying while its summon (Undead Dragon) is, and vice-versa. So until that technical complexity is resolved, it's going to be wrong either way, but we'd rather err on the side of having an unintended synergy than missing out on an intended one.

    Sorry it's confusing. I agree there's room for improvement.
     
  3. IQ_999

    IQ_999 Member

    Messages:
    9
    Likes Received:
    9
    Trophy Points:
    3
    Well thanks for the fast answer - its hard to find out wich one is flying during game when making picks, since its not in the tags you see when pressing CTRL - might be a nice addon - but i think with more experience as a player its not even necessary
     
    David05 and GvR Mr Mister like this.
  4. EpvpDani

    EpvpDani Developer Staff Member

    Messages:
    738
    Likes Received:
    246
    Trophy Points:
    43
    You can check the movement types in the codex (ingame you can access the codex with the command -codex)
     
  5. David05

    David05 Member

    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    1
    I agree, IQ_999. In order for the game to grow it's essential that information comes more naturally to the user. You should know if a unit is flying (and will receive aura) without having to type a command or without asking a new player to go to the codex to look this stuff up between games.