Hello, I will update this guide soon. I will try to explain the way you should be pushing workers as a Forsaken player, and when and how to build with keeping track of the enemy send. This guide wont be wave per wave guide, as in the current game people tend to save for different waves, so your build has to be flexible. I will put in waves so that new players have a little orientation. For the nightmare to function properly, it is essenctial that you get a Butcher before wave 6. On what wave oyu get it, its up to you. It is also very importnat to note, that this build is very adjustable for the enemy saves. So try not to follow this guide strictly, try out some new things. The positioning of the units is very important for Forsaken. You want your nightmare/doppelganger to be as safe as possible + you want him to be flanking the wave. Here are the Photos of Fighter positions for most of the Waves. You can ignore the wave numbers in the Photos, as I was going fast over builds, so didnt keep track of waves. 06.a Is a regular build where you expect lizard + snail at most, if you expect a brute go for 06.b! 01. 02. 03. 05. 06.a 06.b 07. 08. 09. 10. 12. 13. 14. 15. 16. 17. 18. 19. 20. Wave 1: The best start Forsaken has is Nightmare imo. So you always want to start with a nightmare and then you push a worker on wave 1 as soon as you get the gold. Wave 2: Now you build one Bone Warrior in front of your Nightmare. ( You want thim to tank a bit on wave 3 for that beautifull beast called Nightmare). Wave 3: Ugrade the Bone Warrior to Dark Mage. (This should hold any send <= 50 mythium) If the enemy is not saving, you can push a worker here. Wave 4: If they are saving, you should get a Butcher. If the enemy didnt save ( you dont expect a brute) you dont need to build anything here. Wave 5: For this wave, you need to have Nightmare + Dark Mage + Butcher + ( Gargoyle or 2 Bone Warrior). Keep in mind that gargoyle is much better on this wave imo. It all depends on how much gold you menaged to accumulate to this pooint. You should be getting your 4th worker at this point. Wave 6: Here you should have Nightmare + Dark Mage + Butcher + Gargoyle + Gargoyle or 2 Bone Warriors. I also do push a worker on this wave, but I would advise against it. It is very difficult to prepare for 10 if you do it. Wave 7: Upgrade one of your Gargoyles into a Green Devil. Get a worker. Wave 8: Build a Gateguard. Get your 6th worker here. Stay on 6 workers to be able to hold boss on 10. Wave 9: Upgrade Gateguard into Harbinger. Wave 10: Try to have here 2 Harbringers + 1 Green Devil or 1 Harbinger + 2 Green Devil + 1-2 Gateguard. The first variante is a bit more RNG but it holds wave 11 much better so I would go for the variante 1. I also build Bone Warriors with the rest gold, as they each take 2 hits of the boss, which improves your chances of holding. Wave 11: If you have 2 Harbingers, 1300 value is enough to hold this wave. I would invest the rest of the gold into workers. Wave 12: You want to upgrade your nightmare into Doppleganger. Wave 13: Build one more Butcher and upgrade it into Head chef. The aura of Head Chef and Butcher stack. Wave 14: At this point you should have 3-4 Green Devils. Wave 15: At this point you should have 4-6 Green Devils Depending if you expect a big send or not. Wave 16: You should have 2 Doppelgangers here. Wave 17: After this point, I pretty much spam Harbingers, with slight variations depending on if I think the game is going 20 or not. IMPORTANT TO DEFEND EARLY GAME CENTAUR In case that you notice enemy team saving for a centaur in early game here is what you do : So usually people will send on 4, so when you see you are not getting any sends on 5. You already know, they will either skip for 6 or go centaur on 8/9. So here is what you do, after wave 4 you probably have a gargoyle, butcher, nightmare and a dark mage. So after wave 5 is done, you build a green devil, expecting them to send on6 maybe. If they didnt send on 6, you know they will go for 8/9. So now you clear 6, you dont build anything here. You save all the gold. So probably at this point you have 160ish gold. Then you clear wave 7 ( the build clears 7 pretty safe). After 7 you should be able to to upgrade your Nightmare into Doppelganger. This is holding cent on 8 quite effectively. If they decide to go 9, just upgrade your butcher into head chef, or get some more Green Devil/Bone Crushers. The doppelganger will destroy the centaur. It is really important to send every wave for income once you notice the enemy is saving. You want really big value for the most optimal centaur defend.